| Review - Diamond
Viper V330 |
It Bites like a Viper
Product name : Diamond Viper
V330
Manufacturer : Diamond Multimedia Systems (http://www.diamondmm.com)
Overview
I have just received this board, in an OEM
package, destined to developers. Inside the little white box, there is the board and a
CD-ROM with drivers and on-line manual, together with a little paper sheet, containing
some programming tips for the new Nvidia RIVA128 chip. Anyway, the retail box (showed
above) is colorful, with the Diamond logo on one side, as usual, and a combat plane on the
front. The board is little, but very ordered: the main chip is surrounded by the 4 memory
modules, and on the left theres a feature connector.
Installing the board is very easy:
its enough to put it in one free PCI slot, and reboot the system, installing the
proper drivers.
I must say that this board really rocks. I
will say more in the benchmark section, but it is a rocket in 2D (never seen such a fast
PCI board), and in Direct3D outperforms 3Dfx by about 10%. So this would seem a really
great board, especially considering that its quite low priced, for what it offers.
And in fact its a very good board, with just one defect: it hasnt a dedicated
API. I mean: this board can run 3D applications written for Direct3D under Windows95 and
OpenGL under NT (a Win95 OpenGL port is expected soon) at a considerably high speed, but
it doesnt allow programmers to write programs RIVA128 only, a thing thats
possible with 3Dfx through GLIDE. So, this board accelerates all the titles written in one
of the previous APIs (D3D and OGL), but no API can directly take advantage from its inner
features. So You must know that many games have been ported to GLIDE for 3Dfx, and offer
very good performances. So buy this board if You need a VERY fast 2D board with excellent
3D capabilities, both in window and full screen.
There are also other minor
defects: first of all the impossibility to expand the board memory, limited to 4Mb.
Another little defect is that the RIVA128 chip is very CPU dependant: this means that this
board will rock on fast systems (such as MMX Pentium or P2 CPUs, but will run much slower
on entry level CPUs. Anyway, even with slow CPUs this board offers really good
performance. Its only that the Riva performance scales with CPU power.
Technical informations
The board is based on the new Nvidia
RIVA128 chip, which can deliver true 128bit power.
There are 4Mb of SGRAM, able to handle up
to 100Mhz (non-upgradeable, entirely devoted to Z-buffer; Textures are stored in the
system memory), a very fast 230Mhz RAMDAC and a standard DB-15 with DDC support. The
board, in order to work, needs one free 2.1 PCI slot and a Pentium 90 or better CPU.
Display modes
Resolution |
Colors |
Refresh rates |
| 1600x1200 |
65K 256 |
60-85Hz
60-85 |
| 1280x1024 |
65k 256 |
60-100
60-100 |
| 1152x864 |
16.7M
65K
256 |
60-100
60-100
60-100 |
| 1024x768 |
16.7M
65K
256 |
60-120
60-120
60-120 |
| 800x600 |
16.7M
65K
256 |
60-120
60-120
60-120 |
| 640x480 |
16.7M
65K
256 |
60-200
60-200
60-200 |
Thanks to the super fast 230Mhz RAMDAC,
this board offers a very high refresh rate at each resolution. Besides it supports
1152x864, that in my opinion is the best resolution for 17" monitors. On the 3D side,
this board can do up to 800x600 with Z-buffer, running almost at the same speed as
640x480, even though it has nearly twice as many pixels; if You are not using Z-buffer,
1024x768 is also possible. At each resolution, both in 2D and in 3D, this board is very,
very fast
.really impressive, Id say. Especially on Direct3D, this board really
rocks.
2D/3D Benchmarks
No benchmarks yet. I will compare the 3D
with 3Dfx, and, if I receive it, with a PCX2 PowerVR based board, the 2D with a Rush
board. |