Specifications and Features

Specifications & features

  • 115 MHz core clock
  • 115 MHz memory clock (linked to core's frequency)
  • 32MB SDRAM
  • Effective fill rates increase with 3D complexity 
  • Over 20 million polygons per second (peak)
  • Flat and Gouraud shading
  • Perspective texturing and shading
  • Specular highlights
  • D3D Environment Mapped Bump Mapping
  • DirectX Texture Compression
  • 8 layer multi-texturing support
  • 32-bit Z/Stencil buffer
  • Internal True Color
  • Full tile blend buffer
  • Z load/store mode
  • Tabled and per vertex fog
  • Palletized textures
  • 16-bit & 32-bit textures
  • YUV & DXT textures
  • Point, bilinear, trilinear, and anisotropic filtering
  • Full range of D3D and OpenGL blend modes
  • Pixel-perfect full scene anti-aliasing

As mentioned before, the card is actually clocked at a mere 115MHz core/memory frequency. When compared to the Geforce2 MX which has a 175MHz core and 166 MHz memory frequency, the KYRO doesn't seem like much of a competition. Then again, the KYRO architecture is unlike the Geforce or any other video card for that matter. PowerVR believes that by using less brute force, and by incorporating tile-based rendering which is a much more efficient rendering method than the conventional method used by their competitors, they have gained a considerable advantage in terms of performance and features. Let us examine what the logic behind PowerVR's claim is.

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