|
Specifications
and Features
|
Specifications & features
- 115 MHz core clock
- 115 MHz memory clock (linked to core's frequency)
- 32MB SDRAM
- Effective fill rates increase with 3D
complexity
- Over 20 million polygons per second (peak)
- Flat and Gouraud shading
- Perspective texturing and shading
- Specular highlights
- D3D Environment Mapped Bump Mapping
- DirectX Texture Compression
- 8 layer multi-texturing support
- 32-bit Z/Stencil buffer
- Internal True Color
- Full tile blend buffer
- Z load/store mode
- Tabled and per vertex fog
- Palletized textures
- 16-bit & 32-bit textures
- YUV & DXT textures
- Point, bilinear, trilinear, and
anisotropic filtering
- Full range of D3D and OpenGL blend modes
- Pixel-perfect full scene anti-aliasing
As mentioned before, the
card is actually clocked at a mere 115MHz core/memory frequency. When compared to the Geforce2 MX which has a 175MHz core and 166 MHz memory frequency, the
KYRO doesn't seem like much of a competition. Then again, the KYRO architecture is
unlike the Geforce or any other video card for that matter. PowerVR believes
that by using less brute force, and by incorporating tile-based rendering which is a much more
efficient rendering method than the conventional method used by their competitors,
they have gained a considerable advantage in terms of performance and features. Let us
examine what the logic behind PowerVR's claim is.

|