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Not
that most of you bother reading it, but here are SonicFury's detailed features
and specs:
Audio Processor: High-performance
Cirrus Logic Crystal 4630 SoundFusion DSP with 96 stream DirectSound /
DirectSound3D acceleration and 64 voice hardware wavetable engine.
MIDI Wavetable Synthesizer: 8MB DLS
synthesizer with scalable DSP/Host load sharing. Up to 64-voice hardware with
up to 1024 software voice.
Effects processor: Two independent
effects channels allowing individual control of effect emphasis, position (pan
and fade), and input channels. Select from Reverb, Small room, Bathroom,
Auditorium, Big hall, Arena, Hallway, Sewer pipe, Warble, Chorus (Heavy),
Vibrato, Chorus, Flange, Spatial, Slap back echo, Medium delay, Long delay,
Repeat delay and Nervous.
Audio Converters:
Dual AC-97 2.1 audio codecs with hardware full-duplex for simultaneous record
and playback and up to 48 kHz sample rates.18-bit A/D converters for
high-resolution recording.20-bit D/A converters for high-resolution playback
of up to 6 independent streams.
External connectors: 2 stereo
headphone/line out jacks. Software switchable VersaJack for one of the
following: PCM (48 kHz) or DVD 5.1 digital stream; line output for centre/sub
5.1 playback or additional headphones; secondary stereo line input (for quad
recording). Stereo line in jack. Microphone in jack.15 pin game/midi port.
Internal connectors: CD in (for analog
CD audio input)–MPC3 (Molex). Aux in –MPC3 (Molex). TAD in –MPC3
(Molex). Digital in (32,44.1 or 48 kHz) for CD audio input.
Bus architecture: 32-bit PCI 2.1 local
bus. Plug and Play compliant.
High performance drivers:
Microsoft Windows 95/98, DirectSound3D, A3D™1.0, EAX™ 1.0/2.0, I3DL2,
Sensaura MacroFX™, MultiDrive™and Virtual Ear™.
Games compatibility: Supports most DOS
games in Windows 95/98 (DOS box and Real Mode).
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