Sapphire Atlantis Radeon 9700 Pro

Codecreatures

The Codecreatures engine demo picks you up and transports you into a world where the birds are singing, butterflies flutter past densely foliated trees, the water in the pond gently splashes up on the shore, and the grass sways in the breeze. Sunlight drips over rolling hills and pokes through the tree leaves before reflecting off of the pond’s surface. Although there are no beverages in this world, if there were, you can bet there would be ice-cold lemonade.

 

In order to demonstrate their next generation game development system, German company Codecult immerses you in one of the most lush, photo-realistic, “living” nature scenes of all time!

 

With the latest Codecreatures engine demo, Codecult harnesses the power of the GeForce4 Ti polygon throughput and shading technology of the nfiniteFX engine to unleash their creativity.  Each scene spans 250,000 to 1,000,000 triangles. Combining these massive amounts of geometry with rich, intricate textures, this demo features everything new videocards have to offer. Vertex shaders inject an extra dose of vitality into the glorious Codecult world by enabling countless blades of waving grass, rolling water with real-time reflection and refraction, and a realistic sky dome with correct atmospheric lighting.

 

By utilizing the increased geometry throughput capabilities and the programmable Pixel Shaders and Vertex Shaders of a videocard, Codecult and their Codecreatures engine will help bring future games to a re-defined level of realism and performance.

 

Codecreatures Pro 1024x768 1280x1024 1600x1200
GeForce3 11.5 10.1 8
GeForce3 Ti 500 12.5 11.4 8.8
GeForce ti 4200 12 9.7 7.1
Xtasy GeForce4 Ti 4400 26.4 20.2 16.4
GeForce4 Ti 4600 28.7 22.2 17.9
ATI Radeon 9700 Pro 36.1 29.3 23.1
3D Prophet 9700 Pro 36.1 29.7 23.1
Sapphire 9700 Pro 36.7 29.6 23.3

 

The benchmark proofs that is utilizes the videocard extremely well, secondly when a game has been optimized enough you do not need raw CPU power to get it running smoothly or better. CodeCreatures utilizes the graphics card and is an awesome and accurate benchmark to test future graphics cards with.

 

Codecreatures Pro FSAA 1024x768 1280x1024 1600x1200
default 36.7 29.6 23.3
2x 31.3 24.2 11.8
4x 23.7 13 8.8
6x 0 0 0
     
Codecreatures Pro Anisotropic 1024x768 1280x1024 1600x1200
disabled 36.7 29.6 23.3
2x 29.3 22.7 17.4
4x 26.4 20.2 15.4
8x 25.2 19.3 14.9
16x 24.9 19.2 14.7
16x + 4x fsaa 18.8 9 6.3

 

Again, when we look at FSAA and Anisotropic we notice the same performance decrease as we saw in AquaMark. In a later test (Quake III) we'll demonstrate how the score translates itself into real world performance. Again, this is not 'in-game' performance you are seeing here but rather synthetic performance scores.

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