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GeForce3
technology from A to Z
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In this review we will try to
demonstrate to you that the production of the GeForce/NVIDIA chipset has always
based upon a good feature set versus extreme speed. I like to call this
horizontal manufacturing.

What NVIDIA now is doing is going
vertical, they have reached a speed that is unprecedented, the GeForce3 will
keep that speed and is even a bit faster then it's predecessors, however with a
much more and rich 3D scene quality.
The GeForce 3 can now display 3D
scenes with an image quality never seen before. With the right games or software
supporting it all you'll be able to do is say ooh and aah! You will be amazed
...
When I started the first tech
demo's I was simply shocked, this is a superior product, this is the best
consumer targeted videocard to date period. About 6-7 years ago when you where
watching a computer animated movie you probably did not realize that it took
supercomputers to make that movie. Each frame was calculated one at a time. If
you where looking a a few minutes movie it actually took those dandy Silicon
Graphics system days to render those few minutes of fun. Powered with 57 million
transistors on the GeForce3 we nowadays can render this in realtime,
high-resolution at a stunning framerate. It's so funny to how gaming has
progressed the in the past few years. With each year that passes by we are
getting closer to emulate realistic environments on a PC yes .. a virtual
reality. It's a nice time to be a hardware editor ! To make you understand what
the GeForce3 is making such a special product I have to explain you the GeForce3
In-depth and will learn you to understand what phrases like Quincunx, nfiniteFX,
programmable vertex and pixel shaders are. Accompanied with benchmarks,
tweaking and a conclusion so get comfortable and grab a cup of coffee ...
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