The Technology

Let's have  a look at the sound card. The Siren Audio I is based on the FM801 sound chip from ForteMedia, Inc., a silicon valley company that designs, manufactures and markets multimedia communication solutions and has partnered with the likes of Yamaha GX50 software wavetable synthesizer and Q-Sound Labs. This little board is of course of PCI based. First off it has a 128 voice wavetable for those MIDI tunes that we don't hear much of these days (luckily), as per usual the MIDI instruments are stored on the host system and not on the audio board which makes for some pretty big sound banks being possible.

Furthermore, the board is capable of delivering pretty sweet music through one of it's many Ins and Outs. Talking Ins and Outs, there are Audio-Ins for CD-ROM/DVD-Rom drives, Video-In and on the actual board and Microphone-In, Line-In, Line-Out (front), Line-Out (rear), Center/Subwoofer-Out and a standard G9 Mini-Din connector for multi channel cables on the back plate and connected through a cable a Joystick / MIDI Port. The Mini-Din outputs signals for Front Left / Right, Rear Left / Right, Center speakers (5) and for a Subwoofer (1).Hey that must be Dolby Digital 5.1 output ! Furthermore we can find a 4 pin SP/DIF output to be found on the soundcard.

Installation
You unscrew the case and gently position it in an empty PCI slot, screw it in there tight connect and install the the MIDI/Gamport cable,  put the lid back on and you're ready to boot. At boot-up Windows will detect the new hardware and prompt for drivers, which are of course included on the pack-in CD. Windows loads the drivers, detects the multiple features such as MIDI, Joystick port and so on. After the Plug and Pray sequence you'll need to reboot and all will work instantly.

In terms of API support, the Siren handles just about everything but does it's calculations internally with the Q3D 2.0 API which is then used to interpret DirectSound 3D, EAX and A3D commands. The fact that makes this card so special is that it is compatible with a lot of sound standards. Full SoundBlaster PRO compatibility, Qsound 2.0 (positional 3D), A3D compliant, Creative EAX compliant and of course its ability to decode and playback into Dolby Digital AC-3 5.1 channels sound. I have tested the card on a lot of games, all worked like a charm thanks to the full Windows Sound System compatibility and the option to Accelerate sound (read: reduce CPU load) through DirectSound 3D (DS3D).The board also supports Direct Sound and has Legacy Dos support. Are there any people out there that actually still use DOS ?? Seriously .. I could not find one single game :)

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Copyright 1999 - All rights reserved Hilbert Hagedoorn

 

 

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