| Review - DiamondMM Monster 3D II |
Thursday -
16th of April 1998 - Hilbert Hagedoorn
Don't you love it when a UPS bus is driving towards your home & delivers a huge box at
your house ? Somehow i always feel like a child unwrapping a present. Today they brought
me the OEM version of the Monster 3D II from DiamondMM. As we all know it should be
fastest 3D card arround. (At this time ofcourse) A year from now i'll be probably be
reviewing the Voodoo3 or Banshee card based upon the rapid market of technology.
I've decided to skip most 'allround' benchmark in this review, yes Winbench '98 will not
be used anymore. Lately there is a new trend hitting the streets, manufacturers are
'optimising' there drivers especialy for programs like WinBench ect. The best method of
determining wether a card is fast 'to my humble opinion' is by examining framerates in
games & 'feeling' how the game is running.
Read this little information that i found
on Toms hardware-page wich confirms my expectations on Winbench '98 :
You may have wondered why I never used 3D Winbench 98 for my 3D accelerator
reviews. I found out pretty soon after 3D Winbench 98 was released, that the
results scored in this benchmark did not show any conformity with frame rates scored in
any real world 3D game. It also seemed pretty strange to me that some graphics card
manufacturers were keen on equipping me with new drivers right after 3D Winbench 98
was available, sometimes even with the words 'these drivers will perform better in
3D Winbench 98'. Comments like that don't really enforce your believe in that benchmark,
it rather sounds pretty much as if these new drivers were simply improved for this
particular benchmark. Now whilst suspecting something like that I couldn't really
be bothered doing any research about this unpleasant issue. Instead of this I started
concentrating on finding new and good 3D games that included some decent frame
counters. 'Turok' was one of the first, now the awesome game 'Incoming' and the
latest playable demo version of the impressively looking 'Forsaken' as well as 'Quake II'
complete my 3D benchmark suite for the time being. It was actually pretty annoying that
I often had to explain to graphics card manufacturers why I wouldn't use 3D
Winbench, because some were particularly keen on me using this benchmark. Others
suggested Final Reality and although I really liked that benchmark when it was new, I
really went off it latest since I saw the amusing posting of Mercury, where a
Voodoo Rush card scored higher than a Voodoo2 card in Final Reality. I'd rather
call that 'Final Irreality'.
Now lets start the review.
Installation
Installation of the Voodoo 2 card is very simple, ofcourse if you've own(ed) a Voodoo1
make sure that you de-install it. Also make sure that you remove all Voodoo(1) information
from your registry. (if you don't know what i'm talking about then please forget it &
don't fool arround the the registry). After inserting your Voodoo2 card into an empty PCI
slot you can reboot your system. As soon as windows starts it will begin its plug &
pray sequence. An unknown device will be found & you have to direct/browse windows to
the drivers directory on the Cd-Rom. Very easy installation indeed. After this proces of
installing make sure that you install DirectX 5.0 (can be found on the Diamond CD) &
then you are set to go ...
Bundled Games
The retail version of the Monster II comes with a bundled pack of demo's & games :
Heavy Gear (Full Version) - by Activision
Jedi Knight - Dark Forces II
Shadows of the Empire: Battle of Hoth
X-wing vs Tie Fighter: The Academy
TombRaider II - Special Edition - by Eidos Interactive (3 levels)
And the following demos: Final Fantasy, Daikatana, Joint Strike Fighter, and Flight
Unlimited II by Eidos Interactive
I think its disapointing to see that
almost all games are playable levels. Only one game is a full version ' Heavy Gear' Wich
has been fully optimised for Voodoo2.
Differences Between the M3D 2 and the
CL 3D Blaster V2
The Diamond Monster 3D II, and the
Creative Labs 3D Blaster Voodoo2, are almost 100% identical when it comes to board layout.
Very few of the components are different, and they are all in the very same locations.
Ofcourse the the boards have been 'copied' to the upmost precision from 3Dfx's reference
board. Thats why all voodoo2 board will look alike, only slightly differences in
components will make very little difference. So if you want to buy a Voodoo2 card, go for
the best price vs softwarepack. The hardware isn't the problem anymore, its almost all the
same.
Reference guide
Well, since i received an OEM version of the Monster II Diamond didn't include a manual.
Pretty DUMB as i may say. Diamonds lack for support is getting cheaper and worse every
single time they bring out a product. If you want to read the manual then you can find an
acrobat-document on the Driverdisk. OEM or Retail i expect at least some sort of manual
printed on paper with at leat the basics of installing the card. Shame on you Diamond.
Software compatibility
While releasing the Voodoo2 chipset 3Dfx
promised that voodoo2 would be backwards compatible with Voodoo1. Well, not entirely true
as i may say, i've tested the following games on compatability :
3Dfx Reference
Drivers
Diamond Drivers
Battle
Zone
+
+
Formula 1
'97
-
-
F22 ADF
(DiD)
+
-
Incoming
+
+
Longbow
2
+
+
PowerBoat
+
-
Quake
II
+
+
Screamer
II
-
-
As you can see, quite a lot of games are
not working. In general you have better chance in getting a game to run with the Reference
drivers from 3Dfx then diamonds own drivers. As far as diamonds drivers go, i know that
they are working on new & improved drivers wich should arrive somewhere soon.
However game compatability is not 99% ! A lot of software houses are currently
working on Voodoo 2 patches for there games, that should say enough about compatability i
guess ... At least its good to see that game-companies are supporting Voodoo2 without a
thinking even twice.
Tv-out
A major flaw to my humble opinion is the missing TV-Out in the current Voodoo2 boards. The
Voodoo2 chipset has been built to support such a feature, i know for a fact that the 3D
Wizard From CG will support this option. Personally i think that all 3D boards should have
at least a composite &/or sVHS output. Playing your favorite on the big screen really
give gameplay another dimention. But in the during the battle between Creative &
diamond they probably overlooked this option or from a profit look at thinks they didn't
wanted to invest in such an option.
Overclocking & performance in
general
Overclocking is a trend that we've all
known & use since the first steps of Voodoo ... Diamond's monster II even has
overclocking capabilities in its driver software. (with a slider you can choose your
clockspeed) however, overclocking really isn't a necessety anymore. Only if you own a
really HIGH-end pentium II (350 Mhz for example) overclocking will become interesting.
Why, well it a bad case of the bottleneck problem. Your processor cannot proces anymore
data upto a certain level. To put it in a simple words, your voodoo2 card is processing
geometric data faster then your processor can handle.
Look at it this way, blow 10 liter of oxygene thru a straw, now blow that same ammount
thru a gardenhose of the same length, much easier eh ? You can compare the straw with a
<233 Processor & the gardenhose with a >266 II processor.
In the case of the Voodoo2 you will require at least a Pentium II 266 to start seeing a
significant difference in frame rate between Voodoo1 & Voodoo2 , in case of two boards
in SLI configuration a Pentium II 333 isn't even fast enough showing a frame rate
difference between 640x480 and 800x600. This shows that the frame rate could be a lot
higher at 640x480 if the Voodoo2 would get enough data from the CPU. 800x600 and more is
occupying the Voodoo2 more, so the time of waiting for the CPU is less.
* tested on a Chaintech 200MMX TX Chipset
+ 64Mb SD-Ram + 9 Gig Ultra DMA HD's
The benchmarks are based upon this system
* So you can't exactly notice the 'promised' 2-3 times faster Voodoo2 Eh ?
Diamond Voodoo2 Properties
Standard 3D Features
Perspective correct texture mapping
Bi-linear and tri-linear texture filtering
Z-buffer (16bpp, integer and floating point)
Level of detail (LOD) MIP mapping
Sub-pixel and sub-texel correction
Bump Mapping
Gouraud shading and texture modulation
Full 24-bit rendering, dithered to 16-bit RGB
14 texture formats including 8-bit compressed (patent
pending)and 8-bit palletized formats
Full bi-linear blending of palletized and compressed textures
2 to 4 MB EDO DRAM frame buffer
2 to 4 MB EDO DRAM texture memory
Performance
90 Mpixels/sec sustained fill rate for bi-linear textures, with
LOD MIP-mapping, Z-buffering, alpha-blending and fogging
enabled
180 Mpixel/sec with scan line interleaved configurations
3M traingle/sec for filtered, LOD MIP-mapped, Z-buffered,
alpha-blended, fogged, textured triangles
Additional Features
Full hardware triangle setup (independent strips & fans)
Anti-aliasing
Depth buffering (16-bit linear, 22-bit effective)
Alpha blending
Per-pixel special effects: fog, transparency, translucency
Texture compositing, morphing, animation
Linear frame buffer access
Single-pass tri-linear filtering
Single-pass dual textures per pixel
Compatibility
PCI bus 2.1 compliant, 33/66MHz
Operating systems supported: Microsoft Windows 95,
MS-DOS, Windows NT 4.0, Apple Mac OS
3D API supported: 3Dfx Interactive Glide, Microsoft
Direct3D, OpenGL, QuickDraw, 3D Rave
Full software compatibility with Voodoo Graphics, Voodoo
Rush
Recommendations &
conclusion
For a final conclusion in
wether you should or shouldn't buy a Voodoo2 card i can say only this,
1) if you own a p233mmx or
below with an 'old' Voodoo1 card then do not upgrade. Really your system will not benefit
from it greatly.
2) if you own a Pentium II based system & you have Voodoo1 then is would be
interesting for you to get a Voodoo2 based card.
3) if you have a system without a Voodoo card and you'd like to buy one ... then invest in
the Voodoo2 card it'll be worth it !
The review might come out as
slightly negative, however ... The Voodoo2 based card is a good product. But when you
should believe Diamonds advertising campaign they make you believe that a Monster II runs
games at 60 Frames per second, & that the card works 2-3 times faster then the current
Voodoo1 products. They have 'forgotten' to mention that you are in need of a High-End
computer system to realise such things. Since 90% of the computer owners have a p200MMX or
below, the bottom line ain't the reality. Diamond is not the only one that has been
advertising like that, creative does the same thing.
Rating : an 8 (out of 10
points). Bad customer support, a uninteresting gamepack and no tv-out influence the end
result, otherwise a great product. too bad that you have to own such a High-end computer
to see the real benefits of Voodoo2.
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