Testing the 3D Prophet

Benchmarks
At this part of the review you must be a bit bored by all the technical info right ? Okay, then it is time to do some numbers. I have benchmarked the GeForce with several programs like X-Bootmark, King pin, Final Reality and 3D mark MAX on an common used (PII 392 MHz/128MB) system.

First up is a little global comparisation with three benchmarks between Asus GeForce V6600, Voodoo 3, Matrox G400 and TNT-2(a) cards from the same generation.

  V3 3000 GA-660 TNT2 GA-660+ GA-MG400 ASUS V6600 SDR 3D Prophet SDR
FINAL REALITY 46.9 47 47.5 47.7 48.9 48.8
X BOOTMARK 16.9 15.8 18.5 18.3 18.2 22
3D MARK 99 MAX PRO 34.27 34.8 35.11 35.7 35.8 36.2
King pin 1024x768 38.1 35 40.6 30.4 42.6 43.8

As the results clearly show the GeForce rocks them all except in the outdated Final reality benchmark. Okay .. what am I rambling about. Take a look at the score in Kingpin. The GeForce definably rocks here, compared to a V3-3000 that's almost a 14% increase in FPS. Also the D3D benchmark 'X' shows incredible results, to clarify things, the digits in the benchmarks have been narrowed down to 2 digits, so the 'X' Benchmark score is actually 22x10=220 Frames Per Second, an absolute new record.

And now the funny part, these benchmarks do not support hardware T&L. If these games would support it then the results would blast the other cards away.

King Pin
The next benchmark is a timedemo benchmark made with kingpin. (Poison.dm2) to see how the GeForce would handle framerate in several resolutions.

Kingpin 800x600 1024x768 1280x1024 1600x1200
120/166 16 Bit 46.2 43.8 41.1 34.2
120/166 32 Bit 40 36 29.1 19.7

Once again the results are smashing. Playing King pin in 1600x1200x16Bit was excellent with almost ~35 frames/sec. I loved the detail in that resolution. Clearly the bottleneck starts to show up between 1024x768x32Bit and 1600x1200x32Bit. It was hard for me to determine whether the CPU (392Mhz) was problem or whether it could be memory bandwidth. Coming up soon we will review a GeForce card based up-on DDR memory. Results in high-res 32Bit rendering should go up significant by then. However, results like that are only for the freaks I guess. 

 

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Copyright 1999 - All rights reserved Hilbert Hagedoorn

 

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