|
Geforce2 Pro 32 MB
Gigabyte GF-2010D with S/VHS-Out
Today we will be looking at a new videocard from
the company that really does an amazing job with videocards and
mainboards, Gigabyte. The flavor is
GeForce2 and it's labeled Pro. The the new GF-2010D is a GeForce2 pro based
videocard with 32MB DDR memory. The 32MB is getting to be a somewhat new trend
as we just saw X-Micro doing the same thing. I must agree, performance-wise is
really doe not matter 'that' much and is will safe some serious bucks. Gigabyte
is one of my personal favorite manufacturers. They have a strong and solid
research and development team and produce high quality and steady product at an
affordable price. Besides that, most of their videocards always have had a good
reputation in terms of tweaking. They always have included some sort of cooling
hack on their videocards which sets their products far aside from other
manufacturers, a trend that slowly is slipping away .. or ... hmm, check out
that fan !

The 32MB GeForce2 Pro valuable price into one of the latest generations of
super-compact "mid-profile" format graphics boards with hardware transform and
lighting and of course the new NVIDIA Shading Rasterizer (NSR) pipeline. The NSR
allows 7 pixel operations to run in a single process, textures and lighting
effects are calculated in real time in a single cycle on both pipelines.. To
carry the Pro name the videocards must have two important items equipped, one is
of course the GeForce2 Pro video chip (which has in fact the same core as the
GeForce2 GTS) and two, it must be equipped with 2x200MHz (or faster) DDR memory.
So if you want to play games in higher resolution from let's say 1280x1024 and
above then the need for faster memory thus a PRO GeForce2 is highly recommended.
But hey .. it's equipped with 32MB which will not allow high performance big
sceneries in those exact high resolutions. Or isn't it ? Let's dig into the
fundamentals of this videocard by taking a close look at it's hardware, features
and then I'll make the card sweat by pushing it to the limits in several
benchmarks. On we go ..
|
 |
 |
|