Geforce2 Pro 32 MB
Gigabyte GF-2010D with S/VHS-Out

Today we will be looking at a new videocard from the company that really does an amazing job with videocards and mainboards, Gigabyte. The flavor is GeForce2 and it's labeled Pro. The the new GF-2010D is a GeForce2 pro based videocard with 32MB DDR memory. The 32MB is getting to be a somewhat new trend as we just saw X-Micro doing the same thing. I must agree, performance-wise is really doe not matter 'that' much and is will safe some serious bucks. Gigabyte is one of my personal favorite manufacturers. They have a strong and solid research and development team and produce high quality and steady product at an affordable price. Besides that, most of their videocards always have had a good reputation in terms of tweaking. They always have included some sort of cooling hack on their videocards which sets their products far aside from other manufacturers, a trend that slowly is slipping away .. or ... hmm, check out that fan !


The 32MB GeForce2 Pro valuable price into one of the latest generations of super-compact "mid-profile" format graphics boards with hardware transform and lighting and of course the new NVIDIA Shading Rasterizer (NSR) pipeline. The NSR allows 7 pixel operations to run in a single process, textures and lighting effects are calculated in real time in a single cycle on both pipelines.. To carry the Pro name the videocards must have two important items equipped, one is of course the GeForce2 Pro video chip (which has in fact the same core as the GeForce2 GTS) and two, it must be equipped with 2x200MHz (or faster) DDR memory. So if you want to play games in higher resolution from let's say 1280x1024 and above then the need for faster memory thus a PRO GeForce2 is highly recommended. But hey .. it's equipped with 32MB which will not allow high performance big sceneries in those exact high resolutions. Or isn't it ? Let's dig into the fundamentals of this videocard by taking a close look at it's hardware, features and then I'll make the card sweat by pushing it to the limits in several benchmarks. On we go ..

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