It's time to do the bench thang ...

Benchmarks
At this part of the review you must be a bit bored by all the technical info right. Okay, it is time then to do some numbers. I have benchmarked the MG400 with several programs like X-Bootmark, King pin, Final Reality and 3D mark MAX on a common used (PII 350 MHz/128MB @396 MHz) system.

First up is a little global comparisation between cards from the same generation with several benchmarks between , Voodoo 3 and TNT-2, TNT-2(a) and of course the MG400.

  V3 3000 GA-660 TNT2 GA-660+ GA-MG400
FINAL REALITY 46.9 47 47.5 47.7
X BOOTMARK 16.9 15.8 18.5 18.3
WIZMARK 61.6 59.2 59.2 46.7
3D MARK 99 MAX PRO 34.27 34.8 35.11 35.7
King pin 1024x768 38.1 35 40.6 30.4

Results are pretty good. As you can see the card really shows itself in D3D apps and games and performs in some instances even better than that unbeatable Voodoo3 3000. the card is definably faster than your standard TNT-2 based card. What worried me a bit was the performance in King pin. Obviously the current drivers have not been OpenGL optimized the way they should have been, because results should be, could be and will be faster in the near future. The drivers that we obtained were in 1.0 beta stage.

This week 3DMark 2000 was released. This cool benchmarking tool gave a total score of 1460 points for the voodoo3 3000 and a score of 1466 for the MG400. believe me when I say, this benchmark will bring any card down to its knees, but it draws a nice parallel on performance.

King Pin
It's  time to do some 16 vs. 32 Bit benchmarking. The next benchmark is a timedemo benchmark done with kingpin. (Poison.dm2) to see how the Mg400 would handle framerate in several resolutions.

Kingpin      
800x600 1024x768 1600x1200
16Bit 32.2 30.4 13.8
32Bit 32 19.5 n/a

We where able to play kingpin in 16 Bit 1600x1200 mode, it halted in 32Bit due to the lack of 16megs onboard memory. The MG400 has a hard time with this game, scores are below average. In 32Bit you can clearly see a drop of FPS in 1024x768. In 800x600 however the results are nihil.

At first this was the only 16/32Bit performance benchmarking that I wanted to use. However, since I expected that the OpenGL are far from finished, i compared the D3D results from 3DMark. The results are in this graph below:

 

3D MARK 800x600 1024x768 1280x1024 1600x1200
16Bit 3570 3540 3229 2326
32Bit 3579 3475

Well, again the limiting factor for benching 32Bit performance in higher resolutions was memory. With a triple buffer test you won't even reach 1280x1024/32. However, watch the lines from 800x600-1024x768 and compare them with the results from the kingpin benchmark. There is clearly better performance in 32bit with D3D games.
 
Well, point taken and proved, the OpenGL drivers need some tweaking to get the best out of the MG400. We'll just have to wait until the next driver-update comes along.

Coming up: Overclock that thang

previous page home next page

Copyright 1999 - All rights reserved Hilbert Hagedoorn

 

trans468x15.gif (182 bytes) right.gif (163 bytes)