| Testing the
GA-GF2560 GeForce 256 |
Benchmarks
Time to do some numbers folks! I have
benchmarked the GeForce with several programs like X-Bootmark, King pin,
Final Reality, 3D Mark MAX and 3D Mark 2000 on an common used (PII 392
MHz/256MB)
system. All benchmarks are made under exactly the same configuration
and, as far as GeForce goes, with the same revision drivers.
General Comparison
First up is a little global comparison with four benchmarks between
several GeForce based cards, Gigabyte's Matrox G400 clone, Voodoo 3 and
TNT-2(Plus).

|
V3
3000 |
GA-660+
TNT2 |
GA-MG400 |
ASUS
V6600 SDR |
3D
Prophet SDR |
3D
Prophet DDR-DVI |
Visiontek
256 |
GA
GF2560 |
| FINAL
REALITY 3D |
46.9 |
47.5 |
47.7 |
48.9 |
48.8 |
52.9 |
49 |
49 |
| X
BOOTMARK |
16.9 |
18.5 |
18.3 |
18.2 |
22 |
22 |
20.6 |
21.9 |
| 3D
MARK 99 MAX PRO |
34.27 |
35.11 |
35.7 |
35.8 |
36.2 |
36.3 |
35.6 |
36 |
| King
pin 1024x768 32BIT |
38.1 |
40.6 |
30.4 |
42.6 |
43.8 |
52.5 |
42.4 |
41.9 |
As the results clearly show the
performance is very close to its competition, however, in a few instances slightly
slower and in other slightly faster. None of these
benchmarks support hardware T&L, therefor it's a good comparison
towards other brand videocards.
Kingpin Timedemo
One of my favorite benchmarks to use is Kingpin. I use the poison.dm2
timedemo to basically put any videocard to its knees. Modes are tested
in 16 and in 32 Bit with resolutions from 6x4 toward 16x12.

I only had time enough to make a
comparison with one SDR GeForce based card. The competitor was the ASUS
V6600 Pure. As you can see, in lower resolutions (6x4 towards 10x7)
OpenGL performance is way better than the V6600. I cannot explain this
since I do not expect that Gigabyte has optimized the OpenGl drivers. As
soon as the bottleneck starts to show up everything is leveling
again.
3D Mark 2000
We'll now continue with 3D Mark
2000, a D3D benchmark that actually uses the Hardware T&L function of the
geForce. Below you'll find a 16Bit comparison.

|
640x480 |
800x600 |
1024x768 |
1280x1024 |
1600x1200 |
| 16Bit
3D Prophet |
3516 |
3375 |
3076 |
2538 |
1973 |
| 16Bit
ASUS V6600 |
3530 |
3401 |
3094 |
2530 |
1969 |
| 16Bit
3D Prophet DDR |
3555 |
3484 |
3265 |
2865 |
2324 |
| GA-GF2560 |
3529 |
3397 |
3082 |
2529 |
2012 |
Nothing too shocking here, the results
are pretty much as expected and close the SDR memory based cards. Now on to the
32Bit results:

|
640x480 |
800x600 |
1024x768 |
1280x1024 |
| 32Bit
3D Prophet |
3359 |
3035 |
2478 |
1641 |
| 32Bit
ASUS V6600 |
3382 |
3050 |
2458 |
1591 |
| 32Bit
3D Prophet DDR |
3518 |
3350 |
2970 |
2190 |
| GA-GF2560 |
3367 |
3009 |
2407 |
1589 |
Okay, now we can see a slight decrease
of performance within SDR GeForces in these results, in almost all occasions the 32Bit performance
is a little bit lower then all other cards. But basically it's a zero to
nihil difference. It performs as well as any other SDR Geforce card.
|