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The Specs - Does
anyone even read this ?
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256bit graphics core
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0.18 micron technology
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175MHz graphics core working
frequency
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2 rendering pipelines, with 2
texturing blocks each
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128bit (SDR) memory bus and 64bit
(DDR) memory bus supporting 166-300MHz correspondingly
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The supported memory types
include: DDR SGRAM and a standard SDR SDRAM/SGRAM
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8-64MB local graphics memory
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2.7GB/sec memory bus bandwidth
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Pixel fillrate: 350Mpixels per
second
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Texel fillrate: 700Mtexels per
second
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350MHz integrated RAMDAC
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Max display resolution - 2048x1536
at 75Hz
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Integrated Dual-Link TMDS
transmitters, which allow connecting two digital displays
independently
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External bus interface: full AGP
4x/2x (including Fast Writes).
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Built-in High-Definition Video
Processor (HDVP), which allows turning PCs into full-quality DVD
players and HDTV receivers/players
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Digital Vibrance Control, which
makes all images including 2D, 3D, and video more colorful and
vibrant, even on digital flat panels
3D Graphics
Second generation integrated
Transformation and Lighting engines
HW T&L capacity (peak): 20
million triangles per second
8 source hardware lighting for the
whole scene
Full OpenGL and DX7 support -
Transform and Lighting, Cube environment mapping, projective
textures and texture compression
NSR (NVIDIA Shading Rasterizer)
engine
Supports Full-Scene Hardware Anti-Aliasing
(HW FSAA)
Full support of DXTC and S3TC via
DX and OpenGL correspondingly
Rendering in 32bit color mode
8-bit stencil buffer
16/24bit Z-buffer
Well, let's get back from the DDR
issue and move towards more important items. The MX is slower than the
GeForce2, but does that mean that it is slow ? On the contrary !
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