How does the GeForce2 GTS perform ?
You are an experienced gamer .. you want to hear some numbers right ? We have benchmarked the videocard with a lot of Benchmarks to show you what the GF2 can and can't  do. We took some numbers with 3D Mark 2000, Dagoth Moor and the Quake III Arena - Quaver Timedemo Bootmark. The benchmarks where done ranging from 16 to 32 bit colors in resolutions from 640x480 (yeah, people still use it you know !) up-to 1600x1200.

The benchmarks will be made with an i820 mainboard equipped with an 667 MHz Intel Pentium III Coppermine CPU. I have make a note on this test sytem. It seems that this system is equipped with a faulty Memory Translator Hub, memory performance is weak on this system and is affecting high speed performance. The Q3A benchmarks in lower resolutions should be higher in framerate than reported, I expect a new i820E mainboard soon and will replace the benches with newer ones by then. None the less, the benchmarks represent a good indication of what the performance can be like.

The benchmarks would normally be made with Creative's own and latest 3D Blaster control drivers. A very nice bundle of drivers that are based upon NVIDIA Detonator drivers. The drivers have been put in a nice jacket, here's what they look like:

As you can see, at default you can tweak your Core and Memory clock speed without any hassle. 

One tab to the right we'll find Direct3D settings, hey  what's that ? Hardware Anti-Aliasing ! Unfortunately this option did not work properly on my system with these drivers. After Installing 5.30 drivers from NVIDIA it worked like a charm!

Normally you'd need patches, registry fixes to en/disable several functions like Side-Band addressing etc. The 3D Blaster Control software gives you the opportunity to play around with these settings without any problem. As you cab see we could easily enable AGP 4x (no performance increase BTW !), Side Band addressing and Fast Writes. 

The 3D Blaster controls are really excellent to playa round with. However, the performance in 1600x1200x32 bit OpenGL was dramatic. it was 50% slower than reference drivers from NVIDIA. In the benchmark tests we will use standard reference drivers as we did for the 3D Prophet II.

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Copyright 1999 - All rights reserved Hilbert Hagedoorn

 

 

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