The GeForce2 GTS in general - So what's new ?
To understand the new GeForce and it's capabilities we will try to explain you
the more important and general matters of this new chipset. The new GeForce is of course once powered by a NVIDIA 18
µ (micron) Process GeForce2
chipset, let us take a look on what is new and improved over the 'older' 22 µ
Process GeForce 256.
It has only been 6 months ago since NVIDIA released the GeForce 256, now,
once again this card has a new brother, a faster card since the core memory is
faster (200 MHz), improvement's within the chipset, and the videocards now only
have DDR memory.
Beyond the GigaTexel
The GTS in 'GeForce GTS' means Giga texel Shader. A Texel = Texture +
Pixel. So a texel is simply a appointing a texture to a pixel. While
explaining this entire concept is a bit steep material we will show you the
major differenced between the GeForce 256 and the GF2 GTS. The GF 256 has a
fillrate of 480 Million Texels/sec, the GF2 GTS can do an amazing 1600 MTexels/sec,
a new record. However, in reality it's a bit difference.

Games or apps must make
use of the so called Multi-texturing processing method if you want to reach
these kind of fillrates. The GF2 is the first graphical chip that can calculate
two textures per pipeline per clock cycle. While doing this you can make a sum: 4
pipelines x 200 Mhz x 2 texels = 1600 Mtexels or 1.6 Giga texels, and there you
have it: Giga Texel Shader.
Luckily for us, almost all new games will make use of it !
We can expect nice
things in the near future.
|
|
Clockspeed
|
Pixel
pipelines
|
Textures
per pixel
|
Fill
rate Mpixels/sec
|
Fill
rate Mtexels/sec
|
|
GeForce
256 (DDR)
|
120MHz
|
4
|
1
|
480
|
480
|
|
GeForce
2 GTS
|
200MHz
|
4
|
2
|
800
|
1600
|
|