ATI - Radeon 7500

The image below shows the Environment Mapped Bump Mapping test that we can recognize from 3D Mark 2001. This is supported in the hardware of Radeon 7500. Environment Mapped Bump Mapping is especially useful for objects that are shiny, glossy or reflective and this is one of the major strengths of this technique.  Emboss and Dot Product 3 are not techniques, which work well with shiny/glossy objects.

One can view the realistic effects of a complex multi-textured environment with some of the latest games including Startopia.  Startopia utilizes three textures per pixel and is one of the advanced 3D games that can take advantage of the Pixel Tapestry Architecture.  Looking at the next image, one can view the realism added to the picture of the landscape with the use of three textures.  Pixel Tapestry Architecture is capable of processing this next level of realism in games by applying all three textures per pixel in a single clock cycle.

The key feature of the Radeon 7500’s Pixel Tapestry Architecture is that it can take 3D realism to the next level while maintaining a good level of performance.

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