|
The
image below shows the Environment Mapped Bump Mapping test that we can recognize
from 3D Mark 2001. This is supported in the hardware of Radeon 7500. Environment
Mapped Bump Mapping is especially useful for objects that are shiny, glossy or
reflective and this is one of the major strengths of this technique. Emboss and
Dot Product 3 are not techniques, which work well with shiny/glossy objects.

One
can view the realistic effects of a complex multi-textured environment with some
of the latest games including Startopia. Startopia utilizes three textures per
pixel and is one of the advanced 3D games that can take advantage of the Pixel
Tapestry Architecture. Looking at the next image, one can view the realism
added to the picture of the landscape with the use of three textures. Pixel
Tapestry Architecture is capable of processing this next level of realism in
games by applying all three textures per pixel in a single clock cycle.


The
key feature of the Radeon 7500’s Pixel Tapestry Architecture is that it can
take 3D realism to the next level while maintaining a good level of performance.
|