AOpen - Aeolus GeForce4 Ti 4200

To see where the GeForce 4's are compared to the entire new line-up I suggest you take a good look at the following table:

  MX 420 MX 440 MX 460 Ti 4200 Ti 4400 Ti 4600
Number of Transistors (Millions) 29 29 29 63 63 63
Manufacturing Process (microns) .15 .15 .15 .15 .15 .15
Rendering Pipelines 2 2 2 4 4 4
Texture per Pass 4 4 4 8 8 8
Core Clock (MHz) 250 270 300 250 275 300
Memory Clock (MHz) 166 200 275 250 275 325
Memory Amount (MB) 64 64 64 128 128 128
Memory Type 5.5ns 4ns 3.6ns 4ns 3.6ns 3ns
RAMDAC 350 MHz 350 MHz 350 MHz 350 MHz 350 MHz 350 MHz
Fill Rate (gigatexels) 1.0 1.08 1.2 2.0 2.2 2.4
Fill Rate (megapixels) 500 540 600 900 1100 1200
Fill Rate (millions of Triangles/sec.) 31 34 38 114 125 136
Bandwidth (GB/s) 2.66 6.4 8.8 8.0 8.8 10.4

The new features, read keywords you need to remember, for the GeForce4 Titanium / NV 25 are Accuview, nView, nfiniteFX II Vertex Shaders, nfiniteFX II Pixel Shaders and Lightspeed Memory Architecture II. Let us look at some innovations and specs of the GeForce4 Ti series with you that where provided by NVIDIA:

  • 63 million transistors (3 million more than GeForce3)
  • Manufactured in TSMC's .15 µ process
  • Chip clock 225 - 300 MHz
  • Memory clock 500 - 650 MHz
  • Memory bandwidth 8,000 - 10,400 MB/s
  • TnL Performance of 75 - 100 million vertices/s
  • 128 MB frame buffer by default
  • nfiniteFX II engine
  • Accuview Anti Aliasing
  • Light Speed Memory Architecture II
  • nView