To see where the GeForce 4's are compared to
the entire new line-up I suggest you take a good look at the following table:
| |
MX 420 |
MX 440 |
MX 460 |
Ti 4200 |
Ti 4400 |
Ti 4600 |
|
Number of Transistors
(Millions) |
29 |
29 |
29 |
63 |
63 |
63 |
|
Manufacturing Process
(microns) |
.15 |
.15 |
.15 |
.15 |
.15 |
.15 |
|
Rendering Pipelines |
2 |
2 |
2 |
4 |
4 |
4 |
|
Texture per Pass |
4 |
4 |
4 |
8 |
8 |
8 |
|
Core Clock (MHz) |
250 |
270 |
300 |
250 |
275 |
300 |
|
Memory Clock (MHz) |
166 |
200 |
275 |
250 |
275 |
325 |
|
Memory Amount (MB) |
64 |
64 |
64 |
128 |
128 |
128 |
|
Memory Type |
5.5ns |
4ns |
3.6ns |
4ns |
3.6ns |
3ns |
|
RAMDAC |
350 MHz |
350 MHz |
350 MHz |
350 MHz |
350 MHz |
350 MHz |
|
Fill Rate (gigatexels) |
1.0 |
1.08 |
1.2 |
2.0 |
2.2 |
2.4 |
|
Fill Rate (megapixels) |
500 |
540 |
600 |
900 |
1100 |
1200 |
|
Fill Rate (millions of
Triangles/sec.) |
31 |
34 |
38 |
114 |
125 |
136 |
|
Bandwidth (GB/s) |
2.66 |
6.4 |
8.8 |
8.0 |
8.8 |
10.4 |
The new features, read keywords you need to remember, for the
GeForce4 Titanium / NV 25 are Accuview, nView, nfiniteFX II Vertex Shaders,
nfiniteFX II Pixel Shaders and Lightspeed Memory Architecture II. Let us look at
some innovations and specs of the GeForce4 Ti series with you that where
provided by NVIDIA:
- 63 million transistors (3 million more than GeForce3)
- Manufactured in TSMC's .15 µ process
- Chip clock 225 - 300 MHz
- Memory clock 500 - 650 MHz
- Memory bandwidth 8,000 - 10,400 MB/s
- TnL Performance of 75 - 100 million vertices/s
- 128 MB frame buffer by default
- nfiniteFX II engine
- Accuview Anti Aliasing
- Light Speed Memory Architecture II
- nView