Review - Magic 3D II + (Voodoo 2) from 
Thursday - 18th of July 1998 - Hilbert Hagedoorn

Today we will be reviewing the Voodoo II series 3Dfx cards from Skywell Technologies (ST from now on). Early march i received the word from our contact at ST that they would be producing a Voodoo II line-up also.

The line-up consists on two different cards, yes you guessed it right, an 8 MB based card and a 12 MB based card. In the right order they are called Magic 3D II and the Magic 3D II Plus.

This review will include some benchmarks based upon a Asus P2B, Intel P-II 350Mhz and 128MB system. We will be using Diamonds Monster 3D, California Graphics Wizard 3D for comparisation.

I've decided to skip most 'allround' benchmark in this review, yes Winbench '98 will not be used anymore. Lately there is a new trend hitting the streets, manufacturers are 'optimising' there drivers especialy for programs like WinBench ect. The best method of determining wether a card is fast 'to my humble opinion' is by examining framerates in games and bootmarks.  

You may have wondered why I never used 3D Winbench 98 for my 3D accelerator reviews. I found out pretty soon after 3D Winbench 98 was released, that the results scored in this benchmark did not show any conformity with frame rates scored in any real world 3D game. It also seemed pretty strange to me that some graphics card manufacturers were keen on equipping me with new drivers right after 3D Winbench 98 was available, sometimes even with the words 'these drivers will perform better in 3D Winbench 98'. Comments like that don't really enforce your believe in that benchmark, it rather sounds pretty much as if these new drivers were simply improved for this particular benchmark. Now whilst suspecting something like that I couldn't really be bothered doing any research about this unpleasant issue. Instead of this I started concentrating on finding new and good 3D games that included some decent frame counters. 'Turok' was one of the first, now the awesome game 'Incoming' and the latest playable demo version of the impressively looking 'Forsaken' as well as 'Quake II' complete my 3D benchmark suite for the time being. It was actually pretty annoying that I often had to explain to graphics card manufacturers why I wouldn't use 3D Winbench, because some were particularly keen on me using this benchmark. Others suggested Final Reality and although I really liked that benchmark when it was new, I really went off it latest since I saw the amusing posting of Mercury, where a Voodoo Rush card scored higher than a Voodoo2 card in Final Reality. I'd rather call that 'Final Irreality'.


Installation

  • Installation of any Voodoo 2 card is very simple, ofcourse if you've own(ed) a Voodoo1 make sure that you de-install it. Also make sure that you remove all Voodoo(1) information from your registry. (if you don't know what i'm talking about then please forget it & don't fool arround the the registry). After inserting your Voodoo2 card into an empty PCI slot you can reboot your system. As soon as windows starts it will begin its plug & pray sequence. An unknown device will be found & you have to direct/browse windows to the drivers directory on the Cd-Rom. Very easy installation indeed. After this proces of installing make sure that you install the latest Direct-X drivers (can be found on the ST Driver CD-Rom thats included) & then you are set to go ...


  • Bundled Games/Drivers
     

    The Magic 3D II does not include a gamepack. Probably the idea behind this is that ST wanted to deliver a product that can compete with other voodoo2 based products by keeping the retail and OEM price low. So it's all about the money.  On the included Driver-CD you can find one demo of a game, but that pretty much sums it up.

    Personally i think it would have been nicer to see some new demo's included on the driver CD since ther is plenty of space left. on the other side, do you really care about some demo's ? You buy the Skywell card for its performance & price. And those two are great! But more info on that one later.

    The CD includes The latest reference drivers from 3Dfx, the latest DirectX and a demo of a game. Furthermore the cd contains drivers from other ST products.
     

    Differences Between the M3D 2 and Wizard 3D
     

    The Diamond Monster 3D II, the Wizard 3D and the Magic 3D II, are almost 100% identical when it comes to board layout. Very few of the components are different (some small smd chips), and they are all in the very same locations. Ofcourse the the boards have been 'copied' to the upmost precision from 3Dfx's reference board. Thats why all voodoo2 board will look the same, only slightly differences in components will make very little difference. So if you want to buy a Voodoo2 card, go for the best price vs softwarepack. The hardware isn't the problem anymore, its almost all the same.

    Only one small difference though, the Magic 3D II is a totally black card, i mean the print is black. If you see it, you'll kno what i mean, it looks so cool! you almost beleive that you have dark power (read evil) in your PC.


    User's guide
     

    Compared to the Diamond MII Manual (wich is NONE for the oem version, exept a Doc on the CD) the manual for the Magic 3D II is very good. ST has put a lot of time and effort in the making the manual readable for anyone. Its in english, its (basicly) well written and will explain the installation in a step by step explenation.


    Tv-out

    Unfortionatly both cards do not have a TV-Out option.


    Overclocking & performance in general
     

    Overclocking is a trend that we've all known & use since the first steps of Voodoo ... Diamond's monster II even has overclocking capabilities in its driver software. (with a slider you can choose your clockspeed) however, overclocking really isn't a necessety anymore. Only if you own a really HIGH-end pentium II (350 Mhz for example) overclocking will become interesting. Why, well it a bad case of the bottleneck problem. Your processor cannot proces anymore data upto a certain level. To put it in a simple words, your voodoo2 card is processing geometric data faster then your processor can handle.
    Look at it this way, blow 10 liter of oxygene thru a straw, now blow that same ammount thru a gardenhose of the same length, much easier eh ? You can compare the straw with a <233 Processor & the gardenhose with a >266 II processor.
    In the case of the Voodoo2 you will require at least a Pentium II 266 to start seeing a significant difference in frame rate between Voodoo1 & Voodoo2 , in case of two boards in SLI configuration a Pentium II 333 isn't even fast enough showing a frame rate difference between 640x480 and 800x600. This shows that the frame rate could be a lot higher at 640x480 if the Voodoo2 would get enough data from the CPU. 800x600 and more is occupying the Voodoo2 more, so the time of waiting for the CPU is less.

      * tested on a Asus P2B 350MMX Pentium II BX Chipset 128Mb PC100 SDram + 9 Gig Ultra DMA HD's, Windows '98, DirectX 6.2

      The benchmarks are based upon these systems *

      As you can see the benchmark comparisation between Voodoo2 based cards is almost nihil. The Wizard 3D came out slightly slower then the Monster II But be aware that any little multi-tasking program that is resident in your computers memory can cause that. Therefor i can safely say that the cards are equal in comparisation toward speed in Frames per second. The cards were not tested in a No-Vsync environment. I do not test cards in this way anymore simply because no-body will ever use that option in reallife anyway. Therefor on my system a framerate could never be higher then 75 FPS.

      SLI-Mode - I have been granted to test the Magic 3D II in Scan Line Interleave  mode. To be honest, the above benchmarks are not the best for determining the speed in SLI mode, perhaps in the future there will be better benchmarks for it. However, insert two cards in your system, connect them adn you will really feel and see the difference. I was always very sceptic about the SLI feature, but if you can spend the money then do it. it will get your gameplay upto a resulution of 1024*768 with Z-Buffer enabled and thing are still silky smooth. i've been playing Shogo letely and man, it rocks in SLI mode. The polygon FillRate is much faster! Well, the game rocks on a single based voodoo card also, but seeing is beleiving. And ofcourse, the faster you computer is, the better it will get.
       

      Technical features

        Voodoo2 Graphics 3D engineMulti-chip, 3D-only solutionOne Pixelfx with 4Mb frame buffer memoryTwo Texelfx each one with 2 or 4Mb texture buffer memory8 or 12 Mb total EDO memory amountScan Line Interleaving – allows to simoultaneously connect 2 boardsTV-out allowing direct connection to NTSC or PAL TV screen (optional)800x600 with z/buffer1024x768 with z/buffer (SLI mode)90 Mpixels/sec sustained fill rate (up to 180 Mpixels/sec SLI mode) with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled3M triangle/sec for filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogged, textured trianglesMultiple textures per pixel in a single pass and special effects including fog, transparency, translucency, lighting maps, detail textures, morphingFull triangle setup in hardwareSupport for 2.1 PCI compliant busUp to 100FPS major games speed !Windows 95 and Windows NT4 Glide supportAPIs supported: Glide, Direct 3D, Renderware, Brender, GlQuake driverCompatible with all Voodoo family titles5-years Warranty


    Standard 3D Features

                               Perspective correct texture mapping
                               Bi-linear and tri-linear texture filtering
                               Z-buffer (16bpp, integer and floating point)
                               Level of detail (LOD) MIP mapping
                               Sub-pixel and sub-texel correction
                               Bump Mapping
                               Gouraud shading and texture modulation
                               Full 24-bit rendering, dithered to 16-bit RGB
                               14 texture formats including 8-bit compressed (patent
                               pending)and 8-bit palletized formats
                               Full bi-linear blending of palletized and compressed textures
                               2 to 4 MB EDO DRAM frame buffer
                               2 to 4 MB EDO DRAM texture memory

    Performance

                               90 Mpixels/sec sustained fill rate for bi-linear textures, with
                               LOD MIP-mapping, Z-buffering, alpha-blending and fogging
                               enabled
                               180 Mpixel/sec with scan line interleaved configurations
                               3M traingle/sec for filtered, LOD MIP-mapped, Z-buffered,
                               alpha-blended, fogged, textured triangles

    Additional Features

                               Full hardware triangle setup (independent strips & fans)
                               Anti-aliasing
                               Depth buffering (16-bit linear, 22-bit effective)
                               Alpha blending
                               Per-pixel special effects: fog, transparency, translucency
                               Texture compositing, morphing, animation
                               Linear frame buffer access
                               Single-pass tri-linear filtering
                               Single-pass dual textures per pixel

    Compatibility

                             PCI bus 2.1 compliant, 33/66MHz
                               Operating systems supported: Microsoft Windows 95,
                               MS-DOS, Windows NT 4.0
                               3D API supported: 3Dfx Interactive Glide, Microsoft
                               Direct3D, OpenGL, QuickDraw, 3D Rave
                               Full software compatibility with Voodoo Graphics, Voodoo
                               Rush

    Recommendations & conclusion
     

    The magic 3D II series are good, solid and very affordable. Its pricing is very well and the card works very reliable. The websupport is good. Always the latest drivers online. The performance is almost exactly the same as Diamonds Monster 3D II or for that matter any V2 card. But that was to be expected. All Voodoo 2 based products are based upon the guidelines & reference cards from 3Dfx itself.

    Thumbs up Skywell Technology for giving us such a good product.


    Pricing

    At this time of year (October '98) the Magic 3D II is one of the cheapest cards arround. You can find 12Mb version for about 145-160$ if you look in the proper places. The price is that low because there are no games included. You simple get the basics (all you need) However, don't get me wrong here, for the buck you pay you'll get the most bang! Its a very good and stable card. A card wich you should seriously consider if you don't wan't a card with a full gamepack.

    For a final conclusion in wether you should or shouldn't buy a Voodoo2 card i can say only this,

    1) if you own a p233mmx or below with an 'old' Voodoo1 card then do not upgrade. Really your system will not benefit from it greatly.
    2) if you own a Pentium II based system & you have Voodoo1 then is would be interesting for you to get a Voodoo2 based card.
    3) if you have a system without a Voodoo card and you'd like to buy one ... then invest in the Voodoo2 card it'll be worth it !
     

    Rating : an 8 (out of 10 points). Good customer support, no gamepack, no tv-out, but a great product.

    Contact

    You can visit and contact the lads of Skywell here:
    Chinese: www.skywell.com.tw
    English : www.magic-3d.com
    E-mail  : magic3d@mail.skywell.com.tw

    Copyright 1999 - All rights reserved Hilbert Hagedoorn

     

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