Monday, September 27, 1999
- David Filip
Hello everyone! I had a quick
vacation since the last Opinionated, but you might be happy to see
what I did with the vacation: I composed and performed the
musical score to the new game "Millennium Man Meets the Y2K
Bug." Check out this gem of coolness at http://www.boredgames.com
as it gears up for worldwide distribution soon.
Since today brings us the release of
the Unreal Tournament demo for all the graphics cards (as opposed to
the previously exclusive 3dfx release), I thought I'd make a couple
comments about the marketing challenges ahead.
There are quite a few strategies
that may be involved if Epic and GT make the big pushes necessary for
giant sales figures, but number one among them is brand loyalty.
Forget the debate about whether a large portion of the gaming public
uses the internet to play, or whether the Q3's or UT's single player
approaches will attract a mass audience - the real question facing UT
is whether Quake loyalists would be willing to make the switch.
Considering the timing of their
press releases, it's pretty obvious that Quake 3's concept was
followed by Unreal Tournament, just because it looked like a new and
interesting direction to take the market. This may put off
die-hard Quakers right away, but I'll explain why that shouldn't be an
issue.
Did you notice how many robot toys
came out when the Mighty Morphin' Power Rangers became popular (the
resurrection of Voltron, Transformers, Exo-Squad, Battletech, etc), or
the way tv and movie studios like to make similarly-themed movies and
shows at nearly the same time? Armageddon and Deep Impact, Stir
of Echoes and The Sixth Sense, Matrix and The 13th Floor, ER and
Chicago Hope, and other competing pairs are made every year.
Faster than you can say "The Munsters and The Addams Family share
the same concept," you'll realize why studios do it. If one
is popular, there's a good chance another product can capitalize on
the first's popularity.
The key for Unreal Tournament's
success, however, is to overcome the strong loyalty id has instilled
in its players; when some people stick only to Q1 online, and ignore
Q2, that audience is tough enough to reach. Competing against
the brand loyalty of all id's popular shooters is fine in single
player (how many magazines had "Quake Killer" on the cover?)
but not easy online. A very strong message will be needed to
change their deathmatch habits. As the folks at Epic and GT
noticed though, brand loyalty also applies to hardware.
Humor columnist Dave Barry noted
that arguments would take place in the past where kids would
demonstrate brand loyalty to their favorite car manufacturers in this
fashion:
Teen1: Ford is better than
Chevy. Fo Mo Co!
Teen2: Chevy is better than Ford.
Fo No Go!
(they fight)
But it's not just in the past.
As idiotic as it sounds, I just saw a car yesterday with a bumper
sticker declaring "I'd rather push a Ford than drive a
Chevy," as if a company's name is more important than the product
it created. This also happened with every video game company in
recorded history, where some jerk would declare that the Nintendo/
Sega/ Atari/ Coleco/ Sony/ TurboGrax16/ NeoGeo/etc games are cool,
while their major competition's game console is crap. In all
seriousness, every gaming platform had very good games and very bad
ones, and the quality of each console or company always depended on
whether or not different people liked different games.
Entertainment is always subjective, and if you feel you're having more
fun with an old ColecoVision game than with a Playstation, you are.
Don't let that get in the way of the
rabid brand loyalists though! Although many users have fueled
the time-wasting "Mac vs. PC" debates on Usenet for years,
computer video cards are a recent subject of this behavior.
Immature fans of the NVIDA chips mock 3dfx users for lack of 32-bit
color while equally immature 3dfx fans snap back by calling their
rivals "nVidiots" and say they prefer 16-bit and extra
speed. Why come to virtual blows when both cards are so good?
Can't we all just get along?
The answer is obviously no, so just
ignore those people and pick your next card based on the feature list
you want, not the brand name.
Absurd brand loyalty aside, some
companies have done an indisputably good job. They are excellent
targets for partnerships, not just for their name or momentum, but
quality as well. 3dfx had a high profile among gamers longer,
got a hot new distribution deal with STB and has a better long-term
reputation than their relatively new competitor. It also was
practically made famous by Quake. If Unreal Tournament wants to
compete with Quake's newest incarnation, sharing promotion with 3dfx
is a great way for it to pick up gaming credibility.
Bundling Unreal with the Voodoo3
3000 and 3500 cards makes it cheap and tempting to Quake players, and
the extra-early Voodoo-only UT demo was another nice move for cross
promotion. 3dfx got some nice press with a beautiful game and UT
caught the eyes of gamers with Voodoo chipsets. It's all good
press, but here's the biggest coup de grace (pardon my French) of the
bunch: The Voodoo3 includes a coupon for Unreal Tournament.
It's common to include older games
or demo games with a card, but the full version of a not-yet-released
game is very uncommon in this industry. Instead, it sounds a lot
more like the classic marketing example of The Gillette Razor
Principle. Way back before electric shavers became common,
smooth-skinned folk plugged cheap blades into relatively-expensive
handles to shave. The blades were the parts that wore out, so
people bought many more Gillette blades to keep shaving with their
"free" razor handle.
The Gillette Razor Principle is
famous in the history of marketing because it shows how free samples
can motivate people to become lifelong customers. I don't know
the exact details of the deal between Epic, GT, and 3dfx, but I bet
Unreal Tournament's sales won't be as high in the short term as they
otherwise would have been without the bundle. The Voodoo3 cards
have been flying off the shelves so many would-be customers already
own coupons for the game.
Gillette was able to generate
massive long term blade sales with a minor short term loss in product
giveaways and I believe that the UT bundle could cause the same
effect. When included with the fast-selling Voodoo3 cards, UT
will have a huge installed base of online players. All you have
to do is mali in a coupon. Why wouldn't you give it a try?
In a way, they may not be pushing Unreal Tournament to those Voodoo3
owners so much as Unreal 2 or UT2. If you like what you get now,
the inference is that they can deliver more of the same later.
This crafty little marketing plan is
likely to draw more attention to the Unreal franchise, and that's the
kind of thing that may give it a chance to wrestle multiplayer
consumer loyalty into their corner en masse - a feat that no FPS has
been able to do since id created the genre. It will be very
interesting to see how the Q3 and UT duel pans out this season -
especially if a non-deathmatch internet game like Team Fortress 2
comes in and creams them both...it's food for thought.
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