Editorials - Timing the T-Buffer 

Have you ever looked at a 3D game and tossed your mouse in frustration because a shadow didn't fade at its edges?  I didn't think so.  Soft Shadows and Reflections will be nice, but things can be too soft sometimes - just check out the Nintendo 64's occasional blur before you're sure you want Full-Scene Anti-Aliasing in every game you play.  Does Mario worry about cutting himself on those jagged pixels? 

Further, I can't believe the T-Buffer's advances in blurring technology will make better games possible.  When was the last time you asked "would this game be better if the perspective shifted so it would be blurry in places?"  Our eyes automatically perform Motion Blur and Depth of Field Blur - try typing on a laptop computer in a moving car.  The motion outside the car will be blurring past you while the laptop's monitor will remain clear in your sights.  Oh yeah, and let someone else drive when you try the experiment out :) 

The bottom line is that the T-Buffer's effects will make every Glide accelerated game you play look either slightly better or have nicer in-engine cutscenes.  However, one has to wonder why 3dfx is working with such slow advances in their technology.  New features are always good, but the Voodoo 3 was little more than an improved Voodoo 2 SLI.  If the T-Buffer is 3dfx's best new advancement, it looks like their next card will be little more than a slightly enhanced Voodoo 3. 

Then again, things may not work out that way at all. 

Nvida's recent announcement about their NV10 chip and their strategic alliance with SGI makes them a 3D force to be reckoned with.  3dfx's release of the 16-bit Voodoo 3 this year, in spite of 32-bit competition, could very well be a sign that they have bigger plans for a future chip. 

If that is true and their next chip in development is astonishingly powerful, it may have been a smart decision to skip 32-bit 3D graphics for the interim.  The Voodoo 3 gives them a steady source of revenue while they can continue on their next product's Research and Development without the fear of a Christmas deadline. 

This is all guesswork, though.  Nvida's announcements about the upcoming NV10 say it will have twice as many transistors as a Pentium III and some pretty impressive specs:  AGPx4, a 350-MHz RAMDAC, hardware control of geometry, transform and lighting, insanely high polygon counts (which may be as high as 25 million triangles per second by shipping time), and NOT from a proprietary API.  Remember that, with the exception of Full-Scene Anti-Aliasing, the T-Buffer's effects can only be seen in Glide titles. 

I was pretty shocked to read about the NV10's power and 3dfx's T-Buffer announcement in so few days' time.  Nvida's next card will make ultra-high polygon models more likely, so the in-game objects will get closer to the quality of prerendered cutscenes.  3dfx's response is to give the cutscenes nicer looking camera-like effects, but apparently not to improve the models themselves.  Unfortunately for 3dfx, high-poly models make the difference between an arm with a bulging bicep and a texture-mapped rectangle.  Without improvements in the polygon count and speed, the T-Buffer looks like an "all icing and no cake" approach to 3D graphics. 

Perhaps 3dfx intended to release their 32-bit chip sometime next year, but the R&D went a little slow.  Maybe they have special marketing and PR negotiations that prevent them from hinting at their new technology.  The T-Buffer may only be a part of their ultra-cool next-generation Voodoo4/Napalm card, and it could just be the feature with the most press-friendly buzzwords.  Or maybe they are still stuck in a 16-bit mindset and the T-Buffer really is the best thing they have right now - but if this is the case, a whole lot of people will look at the T-Buffer and ask "is that all you've got?" 

That's why the timing of the T-Buffer's press release is so suspect.  In my corporate-conspiracy-filled mind, 3dfx obviously wanted to steal some of Nvida's thunder with a press release of their own, and it's a good short-term strategy.  Even with a comment of minimal consequence, any announcement from an industry leader like 3dfx is bound to be repeated more often than the less-famous competition. 

The question that remains is whether 3dfx just wanted to overshadow Nvida's press release while perfecting their next chip's details in secret, or if 3dfx actually believes the T-Buffer technology will be more valuable than an increase in speed and polygon count.  Their reputation may depend on the answer. 

Between Guru editorial columns, David Filip is a freelance writer, musician, and one-man sound studio.  He can be contacted at grimlock@u.washington.edu 
 
 

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