|
Tommorow's
Technology Today ...
|
Pride
Goeth Before a Fall
When
V2 SLI was considered the pinnacle of 3D gaming excellence, what was
3dfx’s next step? To
aspire for greater technological heights?
To dare to dream the dreams of a madman who walks the fine line
between genius and insanity? Not
quite. The strongest
focus I can recall was on branding their card and company.
“Hey everybody, remember us?
We’re a good brand! Don’t
forget to buy from our brand! Along
with brand loyalty, please don’t pay attention to our
competition’s advanced products. Thanks!”
That’s
right folks. While other
companies were pushing the technological envelope and adding nifty
gaming features like dual head displays and 32-bit color, 3dfx decided
to say 16-bit was good enough and essentially made a faster SLI on a
single board. Eventually the final V3 had some nifty TV-out features, but
that was too little too late.
Bad
Scheduling
When
NVIDIA brought out the GeForce and said, “Moore’s law is for
wimps,” they meant it. NVIDIA
practically brought their new product cycles down from once a year to
twice a year. What did
3dfx have to fight back? Their
brand name and the promise of Voodoo 4 and 5 in a few months, and the
Voodoo 3 on the shelves STILL DIDN’T HAVE 32-BIT COLOR.
This situation reminds me of the immortal words of Captain
Picard that have frequently been repeated as a sound effect on a local
radio station. “Not
good enough, damn it! Not
good enough!”
Tomorrow’s
Technology Today
So
3dfx’s final flagship cards had the T-Buffer, a hardware
implementation of a few nifty OpenGL features.
It reminds me of the theory that if any modern-day man except
MacGyver were thrust into the past, he’d be totally useless there.
What good would skills like programming and auto body work do
when you’re leaving your Neanderthal-like cave on a quest for fire
with Oog and Ogg? Not a
whole lot.
Likewise,
the T-Buffer was a unique turnaround from 3dfx’s V3 line.
Instead of making the card inadequate through the exclusion of
a very important feature (32-bit color in the V3), they
over-engineered the card with exclusive T-Buffer stuff that few gamers
were working on at the time. It
could be months before anyone actually implements the T-Buffer
technology into a game, longer if NVIDIA doesn’t use that technology
from 3dfx in their next card.
It
doesn’t help that full scene anti-aliasing took a huge bite out of
the framerate.
|