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How
Could You Die 3dfx? How?
Wednesday,
December 20, 2000 - David Filip
This
is something that I’m sure is on everyone’s mind.
3dfx, the original success in PC 3D graphics hardware
acceleration, is a goner. It’s
dead in the water, and likely to be dead everywhere else too.
However,
if you recall the days of SLI Voodoo 2, they were way in the lead, and
opponents like Rendition couldn’t even eat 3dfx’s dust.
Therefore, it begs the question.
How could the company *fold its cards today (so to speak) when
it held such a commanding lead only two ago?
Here are a few theories:
* Young gamers should ask their
parents what it means to fold in a card game like poker. Do not attempt to fold 3D cards at home without your
elders’ permission.
Hang
Gliding
In
the 1980’s Apple refused young software writer Bill Gates’ request
to focus the software OS instead of keeping the proprietary Apple OS
on proprietary Apple hardware at high proprietary Apple prices.
So what happened? Young
Billy focused on selling an OS to the cheaper IBM-compatible PCs out
there. By the time Apple
realized they could have monopolized ALL personal computers with
different flavors of their Macintosh OS, their mistake bit them in the
ass.
Likewise,
it may have been advantageous for 3dfx to squeeze out their earlier
competitors with a proprietary API like Glide, but times change. OpenGL already existed, but OpenGL didn’t have
Microsoft’s marketing muscle. Direct3D’s
“code once, play on any D3D card” had gone from a nice idea to an
accepted part of the video game development business, and it was only
a matter of time before someone made a D3D card that could compete
with the speed of 3dfx’s Glide.
That card was from NVIDIA.
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