Xbox One CPU gets 150 MHz boost
The Xbox One was given a bit of a performance boost before going into full production, according to Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft's Interactive Entertainment Business. The next-gen console's CPU is now running at 1.75 GHz, an improvement from its previous 1.6 GHz clock speed.
Mehdi dropped the news at today's Citi Global Technology Conference while delivering a quick update on the system's progress and manufacturing.
"We're on track for launch in November," Mehdi said. "We'll announce a launch date shortly. We recently just went into full production, so we're now producing en masse Xbox One consoles. We've had real good progress on the system. In fact, we just updated the CPU performance to 1.75 GHz on top of the graphics performance improvement, so the system is really going to shine [and] the games look pretty incredible."
The performance boost follows a similar clock speed increase announced in August. Xbox chief product officer Marc Whitten said on a podcast that the Xbox One's GPU now runs at 853 MHz, up from 800 MHz.
Mehdi called the upcoming Xbox One release Microsoft's "biggest launch by a wide margin."
"We've built more [systems] than we've ever built for an Xbox launch," he said.
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I could almost believe the part about Volcanic Islands, given that Microsoft and AMD were very forward-looking with the 360's GPU(and they have lots of cooperation with DirectX). But the part that I definitely can't believe is about 22nm.
As for a modified HD 6670, that's just so unbelievable. The HD 6000 series is soon three years old, and it's probably not wise using two different GPU architectures.
Wouldn't say losers as they are still getting a cheaper console if motion controlled gaming isn't an interest to them.
I do agree that multi-plats will end up being identical.
I'm more interesting in the cloud computing side of the Xbox than a 150mhz boost though.
I think people are underestimating the power difference when it comes to multiplats. The consoles are now more similar than ever before, and a 20-30% horsepower advantage can easily be used for a slightly higher resolution or better FPS. I don't find it unlikely that Xbone versions will end up running at "sub-1080p" and the PS4 version at 1080p
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Can anyone cross any other sources/info to confirm the above article? Really interested but I call BS. But if the quoted text below from the article holds any truth then someone is indeed going on here.
A quote from the above article|:
"But it looks like we all could have been fooled, myself included. It appears Microsoft is using a multi-module, stacked design in the Xbox One. Underneath that modified Radeon HD 6670 GPU, lies a 175 mm^2 space for something. That something is presumed to be a Volcanic Islands based AMD with a 22nm SOI design featuring 2304 to 2560 stream processors."
Presumably 2304 to 2560 additional shader units? LOLOLOL, what a crock of ****. Whoever wrote that should go crawl under a rock in shame... and stay there, permanently.
Senior Member
Posts: 8982
Joined: 2011-09-21
Can anyone cross any other sources/info to confirm the above article? Really interested but I call BS. But if the quoted text below from the article holds any truth then someone is indeed going on here.
A quote from the above article|:
"But it looks like we all could have been fooled, myself included. It appears Microsoft is using a multi-module, stacked design in the Xbox One. Underneath that modified Radeon HD 6670 GPU, lies a 175 mm^2 space for something. That something is presumed to be a Volcanic Islands based AMD with a 22nm SOI design featuring 2304 to 2560 stream processors."
I call BS they really want to feed us this idea that they are hiding a R9 275 under a 6670

BTW isn't the next step in GPU 20nm? 22nm is for CPU's.
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even for the sake of pc gaming in the next 10 years I think even ps4/pc owners will be hoping one of the consoles has that kinda power. Sadly it's 99% likely to be a lie.