Xbox One CPU gets 150 MHz boost
The Xbox One was given a bit of a performance boost before going into full production, according to Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft's Interactive Entertainment Business. The next-gen console's CPU is now running at 1.75 GHz, an improvement from its previous 1.6 GHz clock speed.
Mehdi dropped the news at today's Citi Global Technology Conference while delivering a quick update on the system's progress and manufacturing.
"We're on track for launch in November," Mehdi said. "We'll announce a launch date shortly. We recently just went into full production, so we're now producing en masse Xbox One consoles. We've had real good progress on the system. In fact, we just updated the CPU performance to 1.75 GHz on top of the graphics performance improvement, so the system is really going to shine [and] the games look pretty incredible."
The performance boost follows a similar clock speed increase announced in August. Xbox chief product officer Marc Whitten said on a podcast that the Xbox One's GPU now runs at 853 MHz, up from 800 MHz.
Mehdi called the upcoming Xbox One release Microsoft's "biggest launch by a wide margin."
"We've built more [systems] than we've ever built for an Xbox launch," he said.
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I'm pretty sure that would be the case since that GPU horsepower is barely enough for 1080p@2xAA/FXAA for hot/demanding titles. Now less demanding ones is another story of course.
You guys keep forgetting that this is a console 1.86Tflops in a console could be as powerful as 3Tflops in a PC because of optimization.
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Lets hope so. Then we can have amazing ****ty ports instead of the normal variation ones.

Oh well, I wish good luck to both consoles. Also lets not forget that the companies who made them are Multi-Billion ones. So I'm sure the ones made/design the consoles knew what they were doing. Right?

But if history is any indication, and taking the PS3 as example and all its "difficulties" to program/develop, YLOD etc etc I hope they avoid similar fiascos.
But it actually simpler now with the x86 architecture(not counting unifying parts, ram etc) that the more GPU horsepower, more frames, smoother gameplay and larger headroom for eye candy.
Time will tell when they are released and run through their paces for a good few months at least.
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You're missing the point, they'll advertise it as faster because of higher clocks
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Doubt it, still missing the shaders compared to the ps4.
And it's up to the developers if they want to target 60fps or 30fps and a prettier game anyway.
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You did already. Good for you. Really? No. Hmm, interesting specimen.

Welcome zaxevil to Guru3D.

yo bro thanks
Doubt it, still missing the shaders compared to the ps4.
And it's up to the developers if they want to target 60fps or 30fps and a prettier game anyway.
well, i'm sure the game developer targeting their games to run smoothly in both ps4&Xbone on high resolution. in this case @1080P as one of the major point.
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A lot of people don't know that and it's really a shame. Perhaps it won't happen this coming generation of consoles but may happen the generation after this. Where a console is far less powerful then PC's yet are nearly equal in IQ/gameplay (60 fps, etc).
It all boils down to getting rid of unnecessary processes to get the image you see on the screen (more simplified then need be but it makes the point). It's called direct to metal. And it's been something consoles have been doing for a long time now. Once development for games is more mainstream (and it's inevitable) you will see games look, play and feel just as you do on the PC.
However, there needs to be a sweet spot for what kind of console is powerful enough. Perhaps it will take 2.5Tflops to 3.0Tflops of power to achieve this. However, it will take a PC almost double that to bring the same experience if game development on the PC environment doesn't change.
Here are some article about it:
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/2
http://www.eurogamer.net/articles/2011-03-21-pcs-have-10x-console-horsepower-amd
http://www.tomshardware.com/news/API-DirectX-11-Shader-Richard-Huddy-PC-gaming,12418.html
http://www.rockpapershotgun.com/2011/03/21/pcs-are-10x-more-powerful-than-consoles/
The general idea is simple it's API programming versus Direct-to-Metal programming. Furthermore, do to the nature of development on the console (only 2 different arch types) developers can draw 10,000-20,000 or more chunks of geometry in a frame while on the PC (API) can only draw about 3000 or so (or 1/10th) of that without having performance issues. Keep in mind it depends on the kind of game being developed.
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I thought it would be a lot higher mhz as the xone doesn't have an internal power supply, the ps4 does and is smaller, just thought the xones lack of internal psu would help to cool it, also in gaming terms on an average what kind of performance increase would 150mhz give you on a similar spec pc to the xone.
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It's still a DDR3 gpu. PS4 is at least using DDR5
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Exactly - enough people out there are dumb enough to believe every MHz counts (especially when it starts out at a lower number like this one).
On a separate thought, I also find it surprising how many people here have no clue about how console optimizations are made, acting as though the hardware on either console is abysmal and won't be able to handle 1080p TVs.
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Is there an official clock rate for either ps4/xone and how many cores they have.
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Yes, 1.6ghz for the ps4 and 1.75ghz for the X1, both have the same 8 core jaguar cpu.
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This entire Xbox One affair was brought about by Microsoft being utter greedy bastards and it all serves them right.
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It is worth noting that we still don’t know the clock speed of either the CPU or GPU in the PS4
http://www.extremetech.com/gaming/165630-xbox-one-cpu-speed-boosted-by-10-in-vain-attempt-to-keep-up-with-ps4
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The narrower the gap between the two, the better for all of us.
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If Xbox One can run it at 1080p then obviously the PS4 can too. Also I was more referring to the majority of the games on the 30FPS@19x10.
I'm pretty sure that would be the case since that GPU horsepower is barely enough for 1080p@2xAA/FXAA for hot/demanding titles. Now less demanding ones is another story of course.
And lets not even forget the ones coming in the next couple years. Which we can safely assume that would be even more demanding probably, unless they would be really, really good optimized.