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Stephen King on Violence in Video Games
Best-selling author Stephen King (who admits he doesn't play video-PC games) points up and rips down the double-standard of what's tolerable in violent films, compared with video games, in a brilliant op-ed for Entertainment Weekly. You should take a look at this, because as a creator of worthy stories filled with violence and suspense, he speaks with real authority:
So, nope - videogames are not my thing. Nor am I some kind of raving political nutcase. But when I heard about HB 1423, which happens to be a bill pending in the Massachusetts state legislature, I still hit the roof. HB 1423 would restrict or outright ban the sale of violent videogames to anyone under the age of 18. Which means, by the way, that a 17-year-old who can get in to see Hostel: Part II would be forbidden by law from buying (or renting, one supposes) the violent but less graphic Grand Theft Auto: San Andreas.
According to the proposed bill, violent videogames are pornographic and have no redeeming social merit. The vid-critics claim they exist for one reason and one reason only, so kids can experience the vicarious thrill of killing. Now, what does and doesn't have social merit is always an interesting question, one I can discuss for hours. But what makes me crazy is when politicians take it upon themselves to play surrogate parents. The results of that are usually disastrous. Not to mention undemocratic.
One of HB 1423's cosponsors is Rep. Christine E. Canavan, of Brockton. ''I think this legislation is a good idea,'' she told the Boston Herald. ''I don't want this constant barrage of violence on young minds and for them to think it is all right.'' It's a good point...except that it seems to me that the games only reflect a violence that already exists in the society. Nor will I argue for the artistic value of stuff like God of War, or 50 Cent: Bulletproof, where looting the victims of gang violence is part of the game (players use the money to buy new Fiddy tunes and music videos - classy). I do, however, want to point out that videogames, like movies, have a ratings system, and ones with the big M or A on the box mean ''Not for you, baby brother.''