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Radeon HD 7790 tested and reviewed (incl Frametimes)



Today we review the AMD Radeon HD 7790 incl Frametimes, the Sapphire Dual-X OC model specifically. The new graphics card is intended to boost a little more performance into entry-level gaming. Despite the earlier rumors of 768 shader processors, the GPU actually has 896 stream processors. With 6.0 Gbps 1 GB of GDDR5 graphics memory running over a 128-bit GDDR5 memory bus the card will bring the overall game performance close to the Radeon HD 7850 and beyond the competing GeForce GTX 650 Ti.
Have peek at the Guru3D review right here.
« Xbox 720 Could Require always-on DRM · Radeon HD 7790 tested and reviewed (incl Frametimes)
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XFX Radeon HD 7770 Monster - 03/21/2013 08:24 AM
Over at TPU they noticed that ExPreview has a Radeon HD 7770 Monster caught on photo. It is quite similar to the Radeon HD 7750 Monster that was launched in January, this card features a cooling solu...
Sapphire Radeon HD 7790 Photo's and Benchmarks got Leaked - 03/16/2013 12:41 PM
Sapphire Dual-X OC graphics card. Not only that, they ran and published a few benchmarks as well. The Radeon HD 7790 presumably is based on a 28nm Bonaire based GPU based on GCN 2.0 architecture.
Radeon HD 7790 has 768 Shader Processors - 03/09/2013 03:53 PM
Over at the CL benchmark website they accidentally listed one of AMDs upcoming entry level graphics cards, the card is going to be called Radeon HD 7790 and has 768 Shader Processors which is lower...
HIS Radeon HD 7950 HIS IceQ X2 gets tested - 03/04/2013 09:25 AM
We test and review the a HIS Radeon HD 7950 IceQ X² Boost Clock 3GB, this 30CM sized beast is one heck of a graphics card. Custom PCB, custom cooling, it's low noise and being a Boost edition card se...
HIS Radeon HD 7950 IceQ X2 Boost Clock Introduced - 02/27/2013 03:02 PM
HIS is launching their HIS Radeon HD 7950 IceQ X² Boost Clock edition graphics card. Custom PCB, custom cooling, it is a low noise card and a factory faster clocked card series as it clocks in at...
k1net1cs
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Posts: 3364
Joined: 2010-11-14
Ancient Guru
Posts: 3364
Joined: 2010-11-14
#4559686 Posted on: 03/22/2013 07:58 AM
This, especially in Hitman: Absolution.
Most people would probably notice the microstutter only when they're playing it, not from just watching its benchmark.
Glad to see you guys started a section for frametimes but can't really agree that it's not noticeable.
This, especially in Hitman: Absolution.
Most people would probably notice the microstutter only when they're playing it, not from just watching its benchmark.
Hilbert Hagedoorn
Administrator
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Joined: 2000-02-22
Administrator
Posts: 17239
Joined: 2000-02-22
#4559687 Posted on: 03/22/2013 08:01 AM
Guru3D forums users are a tough crowd to please
, realistically you guys are only 20% of the site demographics but you really are very much geared to the enthusiast side of things and measurements. What I am trying to say is that your average consumer would never notice it or be interested in it, for a lot of people readers its just too much confusing info in a review. Realistically, people like simple numbers they can understand and relate to (I mean 3DMark is successful for that one single number, not for it's 'cutting edge' graphics).
Obviously you guys do have a thirst for this .. and that's why I decided to start with Frametime (or what I like to call frame experience) measurements.
Over time we'll add more and more results and comparisons. This needs to build a little. The aim is to do this with roughly half of the games/benchmarks used per review.
Average users probably won't notice it unless they see the difference themselves, but here in G3D, how many are average users? 

Guru3D forums users are a tough crowd to please
, realistically you guys are only 20% of the site demographics but you really are very much geared to the enthusiast side of things and measurements. What I am trying to say is that your average consumer would never notice it or be interested in it, for a lot of people readers its just too much confusing info in a review. Realistically, people like simple numbers they can understand and relate to (I mean 3DMark is successful for that one single number, not for it's 'cutting edge' graphics).
Obviously you guys do have a thirst for this .. and that's why I decided to start with Frametime (or what I like to call frame experience) measurements.
Over time we'll add more and more results and comparisons. This needs to build a little. The aim is to do this with roughly half of the games/benchmarks used per review.
Hilbert Hagedoorn
Administrator
Posts: 17239
Joined: 2000-02-22
Administrator
Posts: 17239
Joined: 2000-02-22
#4559690 Posted on: 03/22/2013 08:03 AM
This, especially in Hitman: Absolution.
Most people would probably notice the microstutter only when they're playing it, not from just watching its benchmark.
Actually you can see it far better in the timedemo benchmark then in the game itself.
This, especially in Hitman: Absolution.
Most people would probably notice the microstutter only when they're playing it, not from just watching its benchmark.
Actually you can see it far better in the timedemo benchmark then in the game itself.
Lane
Ancient Guru
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Joined: 2005-02-25
Ancient Guru
Posts: 4911
Joined: 2005-02-25
#4559718 Posted on: 03/22/2013 09:30 AM
Glad to see you guys started a section for frametimes but can't really agree that it's not noticeable.
Average users probably won't notice it unless they see the difference themselves, but here in G3D, how many are average users?
Looking forward to your detailed review on the times.
There's a test who have been conducted between processors with and without HT . in 99% of the case, frametimes was good without HT, when problematic on some games with HT enabled. It look like there's a big link between HT and frametimes.
On the same way, Nvidia delay all frames by 1 frame, trying to smooth it, it work on some case, but problematic on other..
Core parking increase the problem too specially with CPU with hyperthreading
First it is linked to some games, then it is extremely more linked to the hardware we was think at first. you will strangely get less frametimes problem with a quadcore without HT, you will have with a I7 3960x on some title.
There's many factor to take in account and sadly the frametimes review actually dont push the test enough deep..
Funny result no ?
here an Hitman absolution run. the map used is Chinatown ( in game, not the benchmark ) and i follow the way used by HardOCP on his frametimes test ..
Driver was 13.2 beta at this time, and CFX is enabled ( AFR ).
At first you can think, wow what a constant variation, but in reality the frametimes is so low, the variation look big ( because the graph is adjusted automatically ), but it is only a 3ms variation in reality.
If instead of been around 7ms average frametime, it was run at 30ms, the graph will just display a line.
Anyway, its not the thread for start a discussion about frametimes.. Im glad gpu brands start to watch it, but yes in many case the results are not so easy to analyze
Glad to see you guys started a section for frametimes but can't really agree that it's not noticeable.
Average users probably won't notice it unless they see the difference themselves, but here in G3D, how many are average users?
Looking forward to your detailed review on the times.
There's a test who have been conducted between processors with and without HT . in 99% of the case, frametimes was good without HT, when problematic on some games with HT enabled. It look like there's a big link between HT and frametimes.
On the same way, Nvidia delay all frames by 1 frame, trying to smooth it, it work on some case, but problematic on other..
Core parking increase the problem too specially with CPU with hyperthreading
First it is linked to some games, then it is extremely more linked to the hardware we was think at first. you will strangely get less frametimes problem with a quadcore without HT, you will have with a I7 3960x on some title.
There's many factor to take in account and sadly the frametimes review actually dont push the test enough deep..
Funny result no ?
here an Hitman absolution run. the map used is Chinatown ( in game, not the benchmark ) and i follow the way used by HardOCP on his frametimes test ..
Driver was 13.2 beta at this time, and CFX is enabled ( AFR ).
At first you can think, wow what a constant variation, but in reality the frametimes is so low, the variation look big ( because the graph is adjusted automatically ), but it is only a 3ms variation in reality.
If instead of been around 7ms average frametime, it was run at 30ms, the graph will just display a line.
Anyway, its not the thread for start a discussion about frametimes.. Im glad gpu brands start to watch it, but yes in many case the results are not so easy to analyze
Ven0m
Maha Guru
Posts: 1038
Joined: 2005-08-12
Maha Guru
Posts: 1038
Joined: 2005-08-12
#4559778 Posted on: 03/22/2013 12:12 PM
Thank you for this review and THANK YOU for including frame times. They tell so much more.
Thank you for this review and THANK YOU for including frame times. They tell so much more.
chaotic1
Ancient Guru
Posts: 2855
Joined: 2004-02-18
Ancient Guru
Posts: 2855
Joined: 2004-02-18
#4559812 Posted on: 03/22/2013 01:28 PM
what the **** nearly as fast as my 6970 in some tests
what the **** nearly as fast as my 6970 in some tests

Denial
Ancient Guru
Posts: 6374
Joined: 2004-05-16
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Posts: 6374
Joined: 2004-05-16
#4559872 Posted on: 03/22/2013 02:55 PM
Guru3D forums users are a tough crowd to please
, realistically you guys are only 20% of the site demographics but you really are very much geared to the enthusiast side of things and measurements. What I am trying to say is that your average consumer would never notice it or be interested in it, for a lot of people readers its just too much confusing info in a review. Realistically, people like simple numbers they can understand and relate to (I mean 3DMark is successful for that one single number, not for it's 'cutting edge' graphics).
Obviously you guys do have a thirst for this .. and that's why I decided to start with Frametime (or what I like to call frame experience) measurements.
Over time we'll add more and more results and comparisons. This needs to build a little. The aim is to do this with roughly half of the games/benchmarks used per review.
I'm glad that you added it -- but I'm actually more glad that you called out other sites for overstating it. I know that IPlayNaked runs a crossfire AMD setup and notices no unusual lag spikes during his gaming sessions -- he doesn't see microstutters or anything out of the norm. Sure Nvidia may have better correction, but AMD's is probably decent enough.
Anyway I'm looking forward to future reviews with this. Thanks.
Guru3D forums users are a tough crowd to please
, realistically you guys are only 20% of the site demographics but you really are very much geared to the enthusiast side of things and measurements. What I am trying to say is that your average consumer would never notice it or be interested in it, for a lot of people readers its just too much confusing info in a review. Realistically, people like simple numbers they can understand and relate to (I mean 3DMark is successful for that one single number, not for it's 'cutting edge' graphics).
Obviously you guys do have a thirst for this .. and that's why I decided to start with Frametime (or what I like to call frame experience) measurements.
Over time we'll add more and more results and comparisons. This needs to build a little. The aim is to do this with roughly half of the games/benchmarks used per review.
I'm glad that you added it -- but I'm actually more glad that you called out other sites for overstating it. I know that IPlayNaked runs a crossfire AMD setup and notices no unusual lag spikes during his gaming sessions -- he doesn't see microstutters or anything out of the norm. Sure Nvidia may have better correction, but AMD's is probably decent enough.
Anyway I'm looking forward to future reviews with this. Thanks.
BLEH!
Ancient Guru
Posts: 3122
Joined: 2010-10-17
Ancient Guru
Posts: 3122
Joined: 2010-10-17
#4559874 Posted on: 03/22/2013 02:59 PM
Good review boss. Nice little card, too.
Good review boss. Nice little card, too.
IPlayNaked
Banned
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Posts: 6559
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#4559877 Posted on: 03/22/2013 03:01 PM
I'm glad that you added it -- but I'm actually more glad that you called out other sites for overstating it. I know that IPlayNaked runs a crossfire AMD setup and notices no unusual lag spikes during his gaming sessions -- he doesn't see microstutters or anything out of the norm. Sure Nvidia may have better correction, but AMD's is probably decent enough.
Anyway I'm looking forward to future reviews with this. Thanks.
It's true. And honestly, it may be more pronounced if you aren't maintaining constant 60/120 FPS. I could see how things would be exaggerated at say 38 FPS.
That said, the only game I ever see any issue in is heavily modded Skyrim, but we all know that can be a stutterfest for a number of reasons. Not least of which...grass everywhere. Everywhere.
I'm glad that you added it -- but I'm actually more glad that you called out other sites for overstating it. I know that IPlayNaked runs a crossfire AMD setup and notices no unusual lag spikes during his gaming sessions -- he doesn't see microstutters or anything out of the norm. Sure Nvidia may have better correction, but AMD's is probably decent enough.
Anyway I'm looking forward to future reviews with this. Thanks.
It's true. And honestly, it may be more pronounced if you aren't maintaining constant 60/120 FPS. I could see how things would be exaggerated at say 38 FPS.
That said, the only game I ever see any issue in is heavily modded Skyrim, but we all know that can be a stutterfest for a number of reasons. Not least of which...grass everywhere. Everywhere.
h0d
Master Guru
Posts: 189
Joined: 2009-08-25
Master Guru
Posts: 189
Joined: 2009-08-25
#4559878 Posted on: 03/22/2013 03:03 PM
Guru3D forums users are a tough crowd to please
, realistically you guys are only 20% of the site demographics but you really are very much geared to the enthusiast side of things and measurements. What I am trying to say is that your average consumer would never notice it or be interested in it, for a lot of people readers its just too much confusing info in a review. Realistically, people like simple numbers they can understand and relate to (I mean 3DMark is successful for that one single number, not for it's 'cutting edge' graphics).
Obviously you guys do have a thirst for this .. and that's why I decided to start with Frametime (or what I like to call frame experience) measurements.
Over time we'll add more and more results and comparisons. This needs to build a little. The aim is to do this with roughly half of the games/benchmarks used per review.
Nice thank you for this !
Guru3D forums users are a tough crowd to please
, realistically you guys are only 20% of the site demographics but you really are very much geared to the enthusiast side of things and measurements. What I am trying to say is that your average consumer would never notice it or be interested in it, for a lot of people readers its just too much confusing info in a review. Realistically, people like simple numbers they can understand and relate to (I mean 3DMark is successful for that one single number, not for it's 'cutting edge' graphics).
Obviously you guys do have a thirst for this .. and that's why I decided to start with Frametime (or what I like to call frame experience) measurements.
Over time we'll add more and more results and comparisons. This needs to build a little. The aim is to do this with roughly half of the games/benchmarks used per review.
Nice thank you for this !
nanohead
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Posts: 4
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#4561810 Posted on: 03/25/2013 05:19 PM
Still the best reviews out there.... thanks HH
Its true that almost no one would ever notice the subtle differences. What's becoming blatantly obvious to me now, is that all the video cards these guys are coming up with aren't really moving the ball forward. They all seem the same at this point, as they all have so much power, with rare exception, almost any midrange and up GPU will play nearly all games.
I still can't see a reason to upgrade from the OCd 6870s in Xfire. I can play every single AAA game in full 1080P, with nearly every graphics feature turned on.
For the money, I just can't get my head around another $500-$700 for new cards, that don't really change my user experience....
Still the best reviews out there.... thanks HH
Its true that almost no one would ever notice the subtle differences. What's becoming blatantly obvious to me now, is that all the video cards these guys are coming up with aren't really moving the ball forward. They all seem the same at this point, as they all have so much power, with rare exception, almost any midrange and up GPU will play nearly all games.
I still can't see a reason to upgrade from the OCd 6870s in Xfire. I can play every single AAA game in full 1080P, with nearly every graphics feature turned on.
For the money, I just can't get my head around another $500-$700 for new cards, that don't really change my user experience....
Elder III
Maha Guru
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Maha Guru
Posts: 1978
Joined: 2010-05-16
#4562137 Posted on: 03/25/2013 11:45 PM
^^^ I blame consoles for that. Hopefully that will start to change over the next 12+ months.
^^^ I blame consoles for that. Hopefully that will start to change over the next 12+ months.

Click here to post a comment for this news story on the message forum.

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Glad to see you guys started a section for frametimes but can't really agree that it's not noticeable.
Average users probably won't notice it unless they see the difference themselves, but here in G3D, how many are average users?
Looking forward to your detailed review on the times.