Aah, the one game I look forward to sooo much. Developer Treyarch has revealed the system requirements for the PC version of its World War II shooter Call of Duty: World at War, which hits retailers on November 11 alongside the PS2, PS3, Xbox 360, Wii and Nintendo DS versions.
GS: Are there any other PC-specific features you can tell us about in Call of Duty: World at War?
CS: Our goal is to bring the same game experience to multiple platforms, and I think we are hitting our mark. That said, my team is very consciously making a PC title with a focus on all the things we love about PC gaming. COD:WAW looks fantastic in higher PC resolutions than you can get on a console. It plays great on high-end rigs, but we've optimized for more-modest gear, too. The PC version is more configurable with respect to controls, graphics, and performance options. And support for mods--not just multiplayer but co-op mods too!
GS: So far, Call of Duty: World at War appears to be a graphically intense game. What system requirements will PC gamers need to jump into the fray?
CS: My team worked closely with hardware vendors such as Intel and Nvidia to optimize for various hardware configurations available on PC. This was especially important as we are really pushing the limits of the engine. So we were able to achieve this graphical intensity with only a modest bump in the minimum requirements from COD4:
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better