NVIDIA made a small statement that acknowledges the performance issues of Tomb Raider on GeForce graphics cards. The new Tomb Raider game is an AMD Gaming Evolved title, and NVIDIA claims it didn't receive the final game code of Tomb Raider until this past weekend. NVIDIA is working on driver optimizations to enhance performance, but adds that Crystal Dynamics will have to make some code changes as well to fix all issues on GeForce GPUs.
We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.
Meanwhile a new patch hopes to fix a number of these issues.
The main improvements are of the stability variety with Crystal Dynamics focussing on the “stability and startup issues on machines that have both Intel and NVIDIA graphics hardware” but there are also numerous crash fixes.
While not essential to having a good time while playing, the improvements to TressFX should be welcome by all friends of follicles.
Here’s the full list of changes lifted from the Steam patch notes:
Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
Fix for players being unable to progress related to the boat in the beach area.
Some fixes for crashes on startup and when selecting Options.
Some small improvements to TressFX hair rendering.
Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
Fixed a problem that caused some users to not be able to use exclusive fullscreen.
Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
Fixes related to the benchmark scene and benchmark mode.
Various other small fixes.
This particular patch should automatically apply the next time you boot the game.
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