The colleagues from xbit report that at GDC this year NVIDIA will focus on the benefits of GPU-accelerated artificial intelligence (AI) and physics processing at the Game Developers Conference 2009 in San Francisco next week. Additionally, NVIDIA will explain game developers how to properly optimize games for their shutter glasses-based 3D stereoscopic technology.
At the forthcoming Game Developers Conference 2009 the company will concentrate on demonstrating the benefits of GPU-accelerated artificial intelligence (AI) and physics processing. Besides, the company will also focus on teaching video game developers to efficiently use the power multi-core processors, including GeForce graphics processors.
In addition, Nvidia also plans to show game creators how to properly optimize their titles for shutter glasses-based 3D stereoscopic technology that was recently (re-)introduced by the company. Topics to be covered include: achieving out of screen effects, displaying 3D video content, and how to design a 3D friendly user interface. Nvidia also plans live demonstrations.
It is quite natural that Nvidia concentrates on ensuring that game developers can utilize the existing graphics technologies in the most efficient way. Currently available titles that heavily rely on DirectX 10 API usually run pretty slow on existing DX10-compatible hardware, therefore, it makes a lot of sense to use the power of next-generation DX11 graphics chips to take advantage of existing technologies.
There is a major drawback in this kind of tactics: if no games utilize Direct3D 11, then fewer gamers will be interested in next-gen graphics accelerators. On the other hand, the tactics allow Nvidia to switch attention of the industry from Microsoft Corp.
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