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Guru3D.com » News » NVIDIA: Era of fully-custom console hardware is over

NVIDIA: Era of fully-custom console hardware is over

Posted by Hilbert Hagedoorn on: 01/18/2013 05:28 PM | 18 comment(s) ]

NVIDIA Ceo Jen-Hsun Huang states that that fully-custom hardware for video game consoles is no longer feasible. Huang explains that with the power delivered by today's CPUs and GPUs, it no longer makes sense to spend lots of money into the development of custom processors with odd architectures, such as the Cell chip developed by Sony, Toshiba and IBM. He adds that it's much easier to use off-the-sheld hardware, and proclaims the age of exclusive game console hardware is over as everything will be based on common architectures.

“You cannot make a game console such as the PlayStation 2 anymore. When it emerged, PS2 had a 100 times higher performance than the most powerful PC. I wonder whether it is possible to make something 100 times powerful than GeForce GTX 680? If possible, Nvidia will make it,” said Jen-Hsun Huang in an interview with PC Watch web-site.

Mr. Huang is in many ways correct. The forthcoming Microsoft Xbox Next and Sony PlayStation 4 are based on custom chips heavily rely on PC architecture and technologies developed by Advanced Micro Devices. Even PlayStation Vita features system-on-chip with ARM Cortex-A9 general-purpose cores and PowerVR SGX 5XT series graphics. Not surprisingly that Nvidia designed its own game console around Tegra 4 application processor, which will power numerous tablets and smartphones this year.



NVIDIA: Era of fully-custom console hardware is over





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SLI-756
Ancient Guru



Posts: 3110
Joined: 2012-07-10

#4504150 Posted on: 01/18/2013 05:39 PM
Incredible so it is, folks are still getting excited over ps4 + xbox720, we know where it's at though thanks to folks like you, HH.
Crysis3 + x2 680s /7970s right?

HonoredShadow
Maha Guru



Posts: 2363
Joined: 2007-05-27

#4504155 Posted on: 01/18/2013 05:44 PM
"He adds that it's much easier to use off-the-sheld hardware"?

I see what you did there Hilbert ;)

Looks like Shield to me!

scoter man1
Ancient Guru



Posts: 3383
Joined: 2008-12-09

#4504206 Posted on: 01/18/2013 06:38 PM
So what if it isnt "100 times" more powerful. It's still MORE POWERFUL, and in modern terms, even if its "twice" as powerful, that's huge if they are already powerful.

Veeshush
Master Guru



Posts: 249
Joined: 2010-11-28

#4504218 Posted on: 01/18/2013 06:53 PM
“You cannot make a game console such as the PlayStation 2 anymore. When it emerged, PS2 had a 100 times higher performance than the most powerful PC. I wonder whether it is possible to make something 100 times powerful than GeForce GTX 680? If possible, Nvidia will make it,” said Jen-Hsun Huang in an interview with PC Watch web-site.


At least now I'll finally be able to understand gaming architecture. I have to admit they really came up with some interesting complex stuff over the years, like the Super FX in SNES.

Sash
Ancient Guru



Posts: 7068
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#4504343 Posted on: 01/18/2013 09:13 PM
Jen-Hsun Huang: "You don't need to buy consoles, no other company can make a better console than ours because it has GeForce marketing inside it, DUUUURRR so buy our console instead! DEERP

EJocys
Newbie



Posts: 24
Joined: 2003-07-08

#4504346 Posted on: 01/18/2013 09:16 PM
> When it emerged, PS2 had a 100 times higher performance than the most powerful PC.

I call BS on this. PS2 was over-hyped and hype was based on numbers which were useless in games. Apple used similar floating point computation PR scam for Mac Pro to claim superiority over PC and supercomputers in 2008. PS2 had 16 pipelines at 147 Mhz = 2352 Mpixel/s. But this is only for pixels with no textures. Speed dropped to 1175 Mpixel/s with one texture and just to 586 Mpixels/s with two textures.

GeForce2 had 4 pipelines at 250 Mgz = 1.000 Mpixel/s and had ability to add up to two textures at the same speed. Basically PS2 was only 18% faster than GF2 if all pixels in game had only one texture. PS2 was performance king in games like Pong only :).

(.)(.)
Maha Guru



Posts: 2178
Joined: 2010-11-10

#4504393 Posted on: 01/18/2013 10:10 PM
> When it emerged, PS2 had a 100 times higher performance than the most powerful PC.

I call BS on this. PS2 was over-hyped and hype was based on numbers which were useless in games. Apple used similar floating point computation PR scam for Mac Pro to claim superiority over PC and supercomputers in 2008. PS2 had 16 pipelines at 147 Mhz = 2352 Mpixel/s. But this is only for pixels with no textures. Speed dropped to 1175 Mpixel/s with one texture and just to 586 Mpixels/s with two textures.

GeForce2 had 4 pipelines at 250 Mgz = 1.000 Mpixel/s and had ability to add up to two textures at the same speed. Basically PS2 was only 18% faster than GF2 if all pixels in game had only one texture. PS2 was performance king in games like Pong only :).

I love posts and info like this, it just reads like s*x feels.

BigBlockTowncar
Maha Guru



Posts: 1421
Joined: 2006-11-23

#4504410 Posted on: 01/18/2013 10:28 PM
How fast was the PS2? It was a 300mhz CPU according to the wiki specs. 32mb graphics.

I remember PS2 graphics as good for the time, but jagged and aliased when compared to the PC.

Soldier of Fortune, Deux Ex, Max Payne all came out around that time and looked pretty good on PC. I don't really remember any graphics hogs from back then. I don't even recall the first game I had FPS issues with back then (on my TNT2 32mb).

HonoredShadow
Maha Guru



Posts: 2363
Joined: 2007-05-27

#4504419 Posted on: 01/18/2013 10:35 PM
I love posts and info like this, it just reads like s*x feels.


God I know what you mean. That made me smile. Will make alot of us smile :)

When you go out of your way in a day to find stuff written just like that to find out...

Sharky
Newbie



Posts: 14
Joined: 2013-01-07

#4504522 Posted on: 01/19/2013 12:59 AM
I see consoles becoming obsolete soon considering how fast mobile graphics is progressing each year, unless consoles are produced faster we'll be seeing phones/tablets with better hardware.

lmimmfn
Ancient Guru



Posts: 9265
Joined: 2006-03-21

#4504538 Posted on: 01/19/2013 01:37 AM
> When it emerged, PS2 had a 100 times higher performance than the most powerful PC.

I call BS on this. PS2 was over-hyped and hype was based on numbers which were useless in games. Apple used similar floating point computation PR scam for Mac Pro to claim superiority over PC and supercomputers in 2008. PS2 had 16 pipelines at 147 Mhz = 2352 Mpixel/s. But this is only for pixels with no textures. Speed dropped to 1175 Mpixel/s with one texture and just to 586 Mpixels/s with two textures.

GeForce2 had 4 pipelines at 250 Mgz = 1.000 Mpixel/s and had ability to add up to two textures at the same speed. Basically PS2 was only 18% faster than GF2 if all pixels in game had only one texture. PS2 was performance king in games like Pong only :).
while i dont know the numbers, i will agree the PS2 was no great shakes when it was released and i know stuff on my mates PC looked better, again though console hardware means hitting the metal so they could get a lot more out of it than on the PC with even better specs.

It would be nice if Sony used Linux and PC gamers could play the Sony releases offline or something, lol, wishful thinking.

Solid_State
Member Guru



Posts: 103
Joined: 2011-10-18

#4504587 Posted on: 01/19/2013 02:56 AM
Can't track it down but at CES Jen-Hsun Huang muttered out the comment GRID could run on current Xbox360. I thought that was funny.

F1refly
Ancient Guru



Posts: 8411
Joined: 2004-07-31

#4504596 Posted on: 01/19/2013 03:24 AM
> When it emerged, PS2 had a 100 times higher performance than the most powerful PC.

I call BS on this. PS2 was over-hyped and hype was based on numbers which were useless in games. Apple used similar floating point computation PR scam for Mac Pro to claim superiority over PC and supercomputers in 2008. PS2 had 16 pipelines at 147 Mhz = 2352 Mpixel/s. But this is only for pixels with no textures. Speed dropped to 1175 Mpixel/s with one texture and just to 586 Mpixels/s with two textures.

GeForce2 had 4 pipelines at 250 Mgz = 1.000 Mpixel/s and had ability to add up to two textures at the same speed. Basically PS2 was only 18% faster than GF2 if all pixels in game had only one texture. PS2 was performance king in games like Pong only :).

Specs only offer what is theoretically possible. It never translates into real world usage, For their time, systems like Dreamcast and PS2 pushed poly's and textures beyond what was being offered on PC's. It took much more powerful hardware on the PC side to achieve that level.
For it's initial release, gaming, for actual real world, sit your ass down and game...the PS2 did what the PC wasn't...when it did, it required you to buy new hardware, then more new hardware ....even though consoles start lagging behind after a couple years, they keep up pretty well thanks to developers pushing the given specs, something that doesn't translate too well when trying to push the PC due to overwhelming of configs.
Furthermore, i don't care if a PC is 10000x's more powerful, does no good if a developer doesn't make use of that power.
Numbers on paper don't mean jack when it comes to playing games.

smashly
Maha Guru



Posts: 963
Joined: 2008-04-04

#4504629 Posted on: 01/19/2013 04:51 AM
This thread was good read.
Ahh well back to playing River Raid snd Missile Command on my Atari 2600 console for now.

That's more then enough graphics oomph for my needs ftm

The Goose
Maha Guru



Posts: 1274
Joined: 2008-02-25

#4504670 Posted on: 01/19/2013 07:08 AM
This thread was good read.
Ahh well back to playing River Raid snd Missile Command on my Atari 2600 console for now.

That's more then enough graphics oomph for my needs ftm

AHHHhhhh river raid....back when games lasted more than 10mins....lol only joking but my personal fav was spaceharrier

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