GTA V Release Date leaks and then leaks again





Posted by Hilbert Hagedoorn on: 12/31/2012 08:52 AM | 32 comment(s) ]
I think it was roughly a month ago that on Amzon the the first release date of GTA V appeared, after which it was quickly removed. However, it happened again. According to Amazon, GTA V will be released on March 26th 2013 which is on target with a spring launch. Keep in mind though that this has not been officially confirmed, it's merely a date that was listed on Amazon's website, but it's pretty much the only solid date gamers have received thus far. It's interesting to note that this information has been taken off Amazon's GTA V page.
Now this could be due to two possibilities: either that the release date was right on the spot or that it was completely wrong.
There however are captured a screenshots of an e-mail sent out to everyone who pre-ordered Grand Theft Auto V at Amazon, showing the proposed release date. The PC version is still scheduled a few month later.
Maha Guru
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@mw8t: Oh yeah, an i7 950 @ 4GHz is oh so weak...
FYI, there is absolutely no CPU bottleneck with this game, Mr. "i5 3570K".
It's a moody game. And runs bad on an HD7970 w/ 3770K, both of which are more powerful than your GTX660Ti & i5 3570K.
Maha Guru
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R* proved that they can port console game to PC with Max Payne 3. Also if its the same(improved) version of the engine, then they should know really well now. Hopefully it will be well optimized. Will be getting PS3 and PC version either way

Ancient Guru
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what a load of BS you're talking.
could you run it at launch in 2008?
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@mw8t: Oh yeah, an i7 950 @ 4GHz is oh so weak...
FYI, there is absolutely no CPU bottleneck with this game, Mr. "i5 3570K".
It's a moody game. And runs bad on an HD7970 w/ 3770K, both of which are more powerful than your GTX660Ti & i5 3570K.
Well I have everything maxed including phys-x and the game is butter smooth. The visuals are jaw dropping. Got to laugh at all the haters with their inadequate systems blaming the game

Member Guru
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Ahem, indeed we do, indeed we do.
Gta iv ran terribly, it runs and look pretty acceptable for me now on medium settings.
V might run better simply because it's the same engine. At least it has to be better than iv was on release.
Maha Guru
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Nice, were looking at a few months to the release of the game!
Sadly the pc version of the game is likely to come out several months after...
only question is... what did they cut from the game to reduce development time and will end up as a 20$ DLC later on?
R* proved that they can port console game to PC with Max Payne 3. Also if its the same(improved) version of the engine, then they should know really well now. Hopefully it will be well optimized. Will be getting PS3 and PC version either way
how long did renderware last? wait don't some devs still use it? Anyway this will be the case. R* will develop many games on this engine that's for sure.
Maha Guru
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Stop being a toss,
On my system which is a touch more up there than yours, GTA4 still runs like utter crap. Its an highly unoptimized game, and its pure luck going from pc to pc if it'll run at 60+ on max settings @ 1080p.
Pull your head in and stop pissing on other people pc's.
Ancient Guru
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He obviously isn't running it properly maxed out like he claims. I'm really sure he has all the render setings set to 100
(if anyone knows the sheer BS that Rockstar tried to claim behind these settings they'll know what I'm talking about).
GTA IV is woefully bad performance wise, and the memory management subsystem is grossly inadequate. I'm not sure of what the maximum memory usage will be on the GPU side if you properly max eveyrthing out, but it's probably beyond the 3GB that some video cards have on them.
Now, that brings us back to another point. 32-bit game! It simply isn't well designed considering the memory requirements of those settings and the fact it's 32-bit. It would be nice of course if GTA V came in 64-bit only if they have similar memory requirements. 32-bit only people can't really complain, because if they run 32-bit Windows, it pretty much means they either don't have (or can't) make use of more than 4GB of RAM+GPU memory total, which would be inadequate to run the game anyway! and they are probably trying to run it on inadequate hardware too.
The best thing Rockstar could do, and they probably won't, is to make the game 64-bit only, which will absolute definitely make performance/graphics better! (especially since you could use say, 14GB system RAM and 3GB of Video Ram for some systems, not the measly 3 or 4GB (Large Address Aware) total system+video RAM that a 32-bit app can make use of).
On a computer with 8GB of RAM, it still means you can make use of up to 7GB system RAM and say 2GB video RAM (9GB total), and on 4GB systems you can make use of 3GB system RAM and 1GB video RAM, still more than what you could do on a 32-bit system.
Previous 64-bit games (of which there are very few) weren't optimised for the 64-bit versions. You won't get a 40 percent framerate increase, but in terms of making use of memory, and having better textures and performance because of the extra memory, then yes, 64-bit would be greatly beneficial, at least if it is even remotely done properly!
Ancient Guru
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You're still ignoring the fact that people are talking about launch date performance, not 4 years later.
Ancient Guru
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GTA 4 still runs like CRAP even after a few upgrade cycles.
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(if anyone knows the sheer BS that Rockstar tried to claim behind these settings they'll know what I'm talking about).Like I said, everything maxed (I mentioned phys-x in an earlier post, I got confused with another game.... Driver SF I think)
Benchmark
Average FPS: 66.00
Duration: 37.16 sec
CPU Usage: 61%
System memory usage: 28%
Video memory usage: 66%
Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Shadow Quality: Very High
Reflection Resolution: Very High
Water Quality: Very High
Texture Filter Quality: Anisotropic x16
Night Shadows: Very High
View Distance: 100
Detail Distance: 100
Hardware
Microsoft Windows 8 Pro with Media Center
Video Adapter: NVIDIA GeForce GTX 660 Ti
Video Driver version: 310.70
Audio Adapter: SAMSUNG-1 (NVIDIA High Definition Audio)
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
File ID: Benchmark.cli
Don't cry
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You're still ignoring the fact that people are talking about launch date performance, not 4 years later.
Like I said, everything maxed (I mentioned phys-x in an earlier post, I got confused with another game.... Driver SF I think)
Benchmark
Don't cry
And you had that setup on GTA IV's release date?
...I think not.
GTA IV was released in 2008, so I highly doubt any of the technology you have now, you had in 2008...
Just saying :')
Ancient Guru
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I'll have to have another look when I get back on my system (and I feel like installing and playing it
) but I was sure the memory usage on a non-modded GTA IV was higher than that with everything maxed out.Banned
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Medium settings? I guess it looks similar to the PS3 version. I had this on PS3 a few years ago and got about 25% through the game then never played it again. Not only did it look terrible the story was boring as well.
Maxed out on PC the story is still boring but the stunning graphics keep me coming back for more and more
Currently 60% through it.
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That will be your cpu. Weak and inadequate.