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GeForce GTX Titan 3-way SLI and Multi monitor review




Posted by Hilbert Hagedoorn on: 02/21/2013 02:58 PM | 9 comment(s) ]
We review the GeForce GTX Titan in 2 and 3-way SLI and SurroundView. The boards used are reference from NVIDIA. We'll also hook it up-to three monitors and check out Surround view gaming performance. Over the next few pages we'll tell you a bit about multi-GPU gaming, the challenges, the requirements and of course a nice tasty benchmark session with the hottest games. We'll have a peek at temperatures and power consumption of the GeForce GTX Titan cards in 3-way SLI mode to monitor it's generated performance.
Check out the full review right here.
« GeForce GTX Titan review · GeForce GTX Titan 3-way SLI and Multi monitor review
· GeForce GTX Titan Overclock Guide »
GeForce GTX Titan review - 02/21/2013 02:56 PM
We test and review the GeForce GTX Titan. The GeForce GTX Titan is NVIDIAs fastest single GPU based graphics card they have ever built. It is based on the GK110 GPU and has an astonishing 7.1 Billion ...
CyberPowerPC Launches Gaming PC Series Based on GeForce GTX Titan - 02/20/2013 08:31 AM
Starting February 21 CyberPowerPC customers can configure new GeForce GTX Titan-based gaming PCs across CyberPowerPC's enthusiast Fang III and Zeus series along with the Gamer Xtreme and Ultra series...
Maingear also announces PCs with GeForce GTX Titan - 02/20/2013 08:27 AM
Maingear announced it will ship SHIFT, F131 and Potenza series gaming PCs with NVIDIA's new GeForce GTX Titan starting from February 21, 2013. MAINGEAR, an award-winning custom PC builder whose name...
Digital Storm Bolt offers the NVIDIA GeForce GTX Titan - 02/20/2013 08:26 AM
Digital Storm announced their Bolt Titan Edition, a new gaming PC with NVIDIA's GeForce GTX Titan card. The system will ship on February 21, 2013 with pricing starting at $2,499. It features the Inte...
NVIDIA GeForce GTX Titan preview - 02/19/2013 02:56 PM
NVIDIA today announces the GeForce GTX Titan, read carefully ANNOUNCES. In this article we preview the GeForce GTX Titan technology. The GeForce GTX Titan is NVIDIA's fastest single GPU based graph...
alanm
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Ancient Guru
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#4533858 Posted on: 02/21/2013 03:35 PM
Dual SLI much more impressive than tri. Ok, here it comes... but can it play Crysis 3 at 7560x1600 @ 16AA?
Dual SLI much more impressive than tri. Ok, here it comes... but can it play Crysis 3 at 7560x1600 @ 16AA?

Veteran
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#4533896 Posted on: 02/21/2013 04:09 PM
Would been nice to see how the 690 in SLI compares, scaling, performance etc.
Would been nice to see how the 690 in SLI compares, scaling, performance etc.
kache
Newbie
Posts: 25
Joined: 2010-02-06
Newbie
Posts: 25
Joined: 2010-02-06
#4533932 Posted on: 02/21/2013 04:40 PM
Guys, please check the article again for typos. I counted 6+, and those were only the ones I've noticed...
Guys, please check the article again for typos. I counted 6+, and those were only the ones I've noticed...
wenimin
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Newbie
Posts: 22
Joined: 2011-07-12
#4533950 Posted on: 02/21/2013 04:52 PM
Pppfffiiooouuuuu!!!there is some crasy numbers there!
I didn't know Hitman Absolution was so voracious..anyways.
I want this card,hum..one
Pppfffiiooouuuuu!!!there is some crasy numbers there!
I didn't know Hitman Absolution was so voracious..anyways.
I want this card,hum..one
Majesticii
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Joined: 2013-02-21
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Joined: 2013-02-21
#4533965 Posted on: 02/21/2013 05:02 PM
During the multi-display benchmarks, it's been stated that the cards seemed to be bottlenecked by the i7 @ 4.6ghz. Isn't this rather bandwidth limitations? Seeing the titan had the bandwidth upped from 256bit (compared to the 690, i know it says 512bit, but it's 2x256 effectivly) to 384bit. And thus having only a few more frames at these extreme settings. It displays itself on MSI afterburner als CPU bottleneck because the GPU load drops, but i dont think the CPU is the cause for this.
Just a theory ofc.
During the multi-display benchmarks, it's been stated that the cards seemed to be bottlenecked by the i7 @ 4.6ghz. Isn't this rather bandwidth limitations? Seeing the titan had the bandwidth upped from 256bit (compared to the 690, i know it says 512bit, but it's 2x256 effectivly) to 384bit. And thus having only a few more frames at these extreme settings. It displays itself on MSI afterburner als CPU bottleneck because the GPU load drops, but i dont think the CPU is the cause for this.
Just a theory ofc.
trajan2448
Newbie
Posts: 8
Joined: 2010-12-09
Newbie
Posts: 8
Joined: 2010-12-09
#4553587 Posted on: 03/14/2013 10:03 PM
I hope you guys start digging into frame latencies as that has been a hot topic lately.
Here's another article where Crossfire and the 7970 are shown to be almost 4x slower in frame delivery, resulting in stuttering. http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/60166-nvidia-gtx-titan-vs-sli-crossfire-15.html
There is also an article that shows the fps number of Crossfire may be inflated by so called runt frames, slivers of pixels not viewable but counted as fully rendered. http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-GeForce-GTX-TITAN-Performance-Review-and-Frame-Rating-Update/Frame-Rat
Thus the Titan may actually be the best solution available , period.
I hope you guys start digging into frame latencies as that has been a hot topic lately.
Here's another article where Crossfire and the 7970 are shown to be almost 4x slower in frame delivery, resulting in stuttering. http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/60166-nvidia-gtx-titan-vs-sli-crossfire-15.html
There is also an article that shows the fps number of Crossfire may be inflated by so called runt frames, slivers of pixels not viewable but counted as fully rendered. http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-GeForce-GTX-TITAN-Performance-Review-and-Frame-Rating-Update/Frame-Rat
Thus the Titan may actually be the best solution available , period.
StewieTech
Chuck Norris
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Chuck Norris
Posts: 650
Joined: 2012-02-06
#4553596 Posted on: 03/14/2013 10:12 PM
I want to be this rich. GTX Titan 3-way SLI kind of rich. It´s amazing but the thing is, few years into the future we´re going to see this and laugh and mock it. And...that is a little sad for our wallets.
Still impressive stuff!
I want to be this rich. GTX Titan 3-way SLI kind of rich. It´s amazing but the thing is, few years into the future we´re going to see this and laugh and mock it. And...that is a little sad for our wallets.
yasamoka
Maha Guru
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Joined: 2009-08-29
Maha Guru
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Joined: 2009-08-29
#4553625 Posted on: 03/14/2013 10:44 PM
I hope you guys start digging into frame latencies as that has been a hot topic lately.
Here's another article where Crossfire and the 7970 are shown to be almost 4x slower in frame delivery, resulting in stuttering. http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/60166-nvidia-gtx-titan-vs-sli-crossfire-15.html
There is also an article that shows the fps number of Crossfire may be inflated by so called runt frames, slivers of pixels not viewable but counted as fully rendered. http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-GeForce-GTX-TITAN-Performance-Review-and-Frame-Rating-Update/Frame-Rat
Thus the Titan may actually be the best solution available , period.
I believe the issue of runt frames can be verified by overclocking or reducing settings (if need be) until your framerate is 60FPS or above (recommended to hover a bit higher than 60). Then, apply VSync, and check output. If there are no dropped frames and all frames are being displayed (can be checked by eye, since any frame(s) out of the ordinary can be noticed mostly), then the cards are able to render those frames since the beginning, and the FPS inflation would be untrue, or at least, an exception rather than the rule.
I say this because I get microstutter with VSync off on Heaven 3.0, along with maybe some / all of the problems mentioned, and my FPS hovers slightly above 60FPS. Enable VSync, and the output is buttery-smooth. The 60FPS are all being fully rendered, and there are no anomalies apart from the slight dip in FPS that happens as you pan around Heaven (happens with single card as well, probably on other cards and drivers as well, probably Unigine Heaven's fault).
I hope you guys start digging into frame latencies as that has been a hot topic lately.
Here's another article where Crossfire and the 7970 are shown to be almost 4x slower in frame delivery, resulting in stuttering. http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/60166-nvidia-gtx-titan-vs-sli-crossfire-15.html
There is also an article that shows the fps number of Crossfire may be inflated by so called runt frames, slivers of pixels not viewable but counted as fully rendered. http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-GeForce-GTX-TITAN-Performance-Review-and-Frame-Rating-Update/Frame-Rat
Thus the Titan may actually be the best solution available , period.
I believe the issue of runt frames can be verified by overclocking or reducing settings (if need be) until your framerate is 60FPS or above (recommended to hover a bit higher than 60). Then, apply VSync, and check output. If there are no dropped frames and all frames are being displayed (can be checked by eye, since any frame(s) out of the ordinary can be noticed mostly), then the cards are able to render those frames since the beginning, and the FPS inflation would be untrue, or at least, an exception rather than the rule.
I say this because I get microstutter with VSync off on Heaven 3.0, along with maybe some / all of the problems mentioned, and my FPS hovers slightly above 60FPS. Enable VSync, and the output is buttery-smooth. The 60FPS are all being fully rendered, and there are no anomalies apart from the slight dip in FPS that happens as you pan around Heaven (happens with single card as well, probably on other cards and drivers as well, probably Unigine Heaven's fault).
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Awesome.
The scaling is tremendous. I'm impressed.