EA financial results show growing PC market
An interesting observation has been made while checking out EA's financial results. Whilst the PC arena has a hard time fighting the popularity of tablets their revenue (EA) for PC related game sales increased by a good 8 percent. In fact when you check out the graph right now the PC is doing much better then any console.
As techreport states: the graphs should be self-explanatory; it shows EA's net quarterly revenue over the past five years for each major gaming platform. As you can see, console numbers are subject to kind of a see-saw pattern, and PC figures have their ups and downs, too. Still, it's clear that EA's PC gaming business is growing. Also, especially over the past couple of years, EA's PC revenue looks very respectable compared to what the company makes from the Xbox 360 and PlayStation 3.
We can smooth out the see-saw pattern by looking at yearly revenue. Doing so eliminates data from EA's latest fiscal quarter, but it still shows us an encouraging trend for the PC. Additionally, it reveals that EA's mobile gaming business isn't as big as one would think—nor is it growing as much as one would expect. (For the record, the "total mobile and handheld" numbers combine game revenue data for phones, tablets, and portable consoles like the PlayStation Vita and Nintendo DS.)
Now, there is a lot these numbers don't tell us. We don't know how much of EA's PC gaming revenue comes from triple-A titles like the latest Crysis, for example, or how much casual and web-based titles contribute to the total. That means we can't get a clear read on the health of the market for hardcore PC games.
However, the numbers make one thing clear: people are still spending plenty of money—and time—on PC games, even if overall PC sales are down. I suppose that should come as no great shock. Hardware requirements for PC games have remained largely stagnant for a long time. As a result, even today's hottest triple-A games can be enjoyed on older hardware, and free-to-play titles and MMORPGs run on positively ancient machines. That will no doubt change once next-gen games start to arrive later this year.