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Crysis 3 - PC Graphics Comparison





Posted by Hilbert Hagedoorn on: 02/19/2013 09:00 AM | 34 comment(s) ]
YouTuber ResetLoad has made a comparison between the various graphical preset options. ResetLoad used a Core i7 Sandy Bridge @ 4.5ghz with an NVidia Geforce GTX 690 and 8gb Vengeance RAM. Though admittedly, the YouTube movie is horrendously compressed. Ah well, fun to watch.
« Download GeForce 314.07 WHQL Drivers · Crysis 3 - PC Graphics Comparison
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StewieTech
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#4532626 Posted on: 02/20/2013 02:13 PM
Never saw a game look so good in low quality.
Never saw a game look so good in low quality.

CPC_RedDawn
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#4532631 Posted on: 02/20/2013 02:16 PM
The difference between low and even ultra/very high is quite hard to tell really. Maybe this is because of youtubes stupid compression but still the beta was great and at ultra/very high did look awesome. I set everything to low with no AA and the only thing I could tell was that there was more jaggies and texture pop in. Set to low with 4xaa and hi res textures and it still looks great whilst keep a very playable frame rate (always over 60).
I still say to this day that the best engine I have ever seen is the Dunia engine from Far Cry 2. Even better than Frostbite, Cryengine, etc (obviously we have yet to see Unreal 4 and the newer ones). It was the best because of the performance it chucked out and because of simply how massive the map was, no loading at all. It just impressed me the most, and I still want them to use it to make a proper corridor shooter I think the detail would be immense going from one large map to a small tight, dimly lite corridor shooter. Imagine going through an entire game like that with NO loading from start to finish!!!
The difference between low and even ultra/very high is quite hard to tell really. Maybe this is because of youtubes stupid compression but still the beta was great and at ultra/very high did look awesome. I set everything to low with no AA and the only thing I could tell was that there was more jaggies and texture pop in. Set to low with 4xaa and hi res textures and it still looks great whilst keep a very playable frame rate (always over 60).
I still say to this day that the best engine I have ever seen is the Dunia engine from Far Cry 2. Even better than Frostbite, Cryengine, etc (obviously we have yet to see Unreal 4 and the newer ones). It was the best because of the performance it chucked out and because of simply how massive the map was, no loading at all. It just impressed me the most, and I still want them to use it to make a proper corridor shooter I think the detail would be immense going from one large map to a small tight, dimly lite corridor shooter. Imagine going through an entire game like that with NO loading from start to finish!!!
Redemption80
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#4532640 Posted on: 02/20/2013 02:35 PM
There is a bigger difference in-game than what these videos show.
I wish more people did the 50mb/s H264 60fps videos that Dice/Epic did for BF3 and UE4, YouTube even at 1080p just kills the quality.
In my opinion it has taken the mantle from Metro2033 in that even on Low it's still a very good looking game, with most games Medium is console quality, so Low is usually horrible.
There is a bigger difference in-game than what these videos show.
I wish more people did the 50mb/s H264 60fps videos that Dice/Epic did for BF3 and UE4, YouTube even at 1080p just kills the quality.
In my opinion it has taken the mantle from Metro2033 in that even on Low it's still a very good looking game, with most games Medium is console quality, so Low is usually horrible.
SLI-756
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#4532711 Posted on: 02/20/2013 03:51 PM


Koniakki
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#4532762 Posted on: 02/20/2013 04:55 PM
/\
Wait! Wasn't that me cloaked looking at you while playing online?

/\
Wait! Wasn't that me cloaked looking at you while playing online?


*Hint: Look at the name of the left soldier.
Darren Hodgson
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#4532801 Posted on: 02/20/2013 05:44 PM
Dunia 2.0 was alright, I guess, but it had very noticeable LOD issues though and shadows would visibly change from jagged low-res ones on the hills and cliffs to more detailed ones as you walked around even when the game was supposedly maxed out under DX10. It looked better IMO when it wasn't moving. Far Cry 3, nice as it looks, uses the same engine and also suffers from these issues too plus floating grass and holes in scenery!!! I don't think it looks anywhere near as impressive as Frostbite or CryEngine personally but each to their own.
I still say to this day that the best engine I have ever seen is the Dunia engine from Far Cry 2. Even better than Frostbite, Cryengine, etc (obviously we have yet to see Unreal 4 and the newer ones).
Dunia 2.0 was alright, I guess, but it had very noticeable LOD issues though and shadows would visibly change from jagged low-res ones on the hills and cliffs to more detailed ones as you walked around even when the game was supposedly maxed out under DX10. It looked better IMO when it wasn't moving. Far Cry 3, nice as it looks, uses the same engine and also suffers from these issues too plus floating grass and holes in scenery!!! I don't think it looks anywhere near as impressive as Frostbite or CryEngine personally but each to their own.
Noisiv
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#4532852 Posted on: 02/20/2013 06:23 PM
Far Cry was bigger graphics jump for me than Crysis.
FC3 is great but that AO and flickering...OMG.
Still...nothing out there comes close to CryTek/Cryengine 3/Crysis 3,
and we may yet see ULTRA setting
a bit more (use of) tesselation would be nice ^^
Far Cry was bigger graphics jump for me than Crysis.
FC3 is great but that AO and flickering...OMG.
Still...nothing out there comes close to CryTek/Cryengine 3/Crysis 3,
and we may yet see ULTRA setting
a bit more (use of) tesselation would be nice ^^
JonasBeckman
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#4532862 Posted on: 02/20/2013 06:30 PM
There are some textures that could do with some improvement but that's up to the community (Once mod support is fully enabled I guess.) and tessellation could be used a bit more aggressively, those brick walls are pretty flat.
(And the vegetation is still using sprites but I guess that grass and such in actual 3D would be kinda difficult to handle while still retaining good performance.)
(There's a number of holes in the maps and poor object placement at times - parallax "blur" as well on certain areas - but it's not too bad considering the size of the levels.)
There are some textures that could do with some improvement but that's up to the community (Once mod support is fully enabled I guess.) and tessellation could be used a bit more aggressively, those brick walls are pretty flat.
(And the vegetation is still using sprites but I guess that grass and such in actual 3D would be kinda difficult to handle while still retaining good performance.)
(There's a number of holes in the maps and poor object placement at times - parallax "blur" as well on certain areas - but it's not too bad considering the size of the levels.)
Noisiv
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#4532908 Posted on: 02/20/2013 07:34 PM
There are some textures that could do with some improvement but that's up to the community (Once mod support is fully enabled I guess.) and tessellation could be used a bit more aggressively, those brick walls are pretty flat.
(And the vegetation is still using sprites but I guess that grass and such in actual 3D would be kinda difficult to handle while still retaining good performance.)
no... not more aggressively, more extensively.
that lamp and the guys head look like a freaking octagon
There are some textures that could do with some improvement but that's up to the community (Once mod support is fully enabled I guess.) and tessellation could be used a bit more aggressively, those brick walls are pretty flat.
(And the vegetation is still using sprites but I guess that grass and such in actual 3D would be kinda difficult to handle while still retaining good performance.)
no... not more aggressively, more extensively.
that lamp and the guys head look like a freaking octagon
Veeshush
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#4533060 Posted on: 02/20/2013 10:03 PM
It's hard to see the difference. Comparison images sometimes work better.
Like these for the original Crysis: http://www.tweakguides.com/images/Crysis_Textures.gif
edit
Screen resolution can also come into play with image quality. So ideally you want highest res when comparing. Otherwise you'll never pick up on the texture quality differences.
It's hard to see the difference. Comparison images sometimes work better.
Like these for the original Crysis: http://www.tweakguides.com/images/Crysis_Textures.gif
edit
Screen resolution can also come into play with image quality. So ideally you want highest res when comparing. Otherwise you'll never pick up on the texture quality differences.
scoter man1
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#4533346 Posted on: 02/21/2013 02:11 AM
It's hard to see the difference. Comparison images sometimes work better.
Like these for the original Crysis: http://www.tweakguides.com/images/Crysis_Textures.gif
edit
Screen resolution can also come into play with image quality. So ideally you want highest res when comparing. Otherwise you'll never pick up on the texture quality differences.
I was about to say the exact same thing. The dude goes through and goes from low to medium to high, etc. The only way I'd be able to see anything is it went from low to very high. Even his little run tours were too long for me to be able to remember detail. It would have to be compared side by side.
It's hard to see the difference. Comparison images sometimes work better.
Like these for the original Crysis: http://www.tweakguides.com/images/Crysis_Textures.gif
edit
Screen resolution can also come into play with image quality. So ideally you want highest res when comparing. Otherwise you'll never pick up on the texture quality differences.
I was about to say the exact same thing. The dude goes through and goes from low to medium to high, etc. The only way I'd be able to see anything is it went from low to very high. Even his little run tours were too long for me to be able to remember detail. It would have to be compared side by side.
Koniakki
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#4533593 Posted on: 02/21/2013 10:02 AM
+1 True. Going from Low to VeryHigh/Ultra is how you make the difference more pronounced and distinguishable.
I was about to say the exact same thing. The dude goes through and goes from low to medium to high, etc. The only way I'd be able to see anything is it went from low to very high. Even his little run tours were too long for me to be able to remember detail. It would have to be compared side by side.
+1 True. Going from Low to VeryHigh/Ultra is how you make the difference more pronounced and distinguishable.
iPp
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#4533683 Posted on: 02/21/2013 12:21 PM
I would really like it if you would do a Crysis 3 CPU comparison. The results should be very interesting since it's optimized for AMD.
I would really like it if you would do a Crysis 3 CPU comparison. The results should be very interesting since it's optimized for AMD.
FULMTL
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#4533687 Posted on: 02/21/2013 12:25 PM
I think it looks fine on the highest setting. Not sure why the would bother showing LOW settings for the PC.
The water still looks too thick.
I think it looks fine on the highest setting. Not sure why the would bother showing LOW settings for the PC.
The water still looks too thick.
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Folks Crysis 3 has hints of photorealism, ..just getting that out there, it is indeed 'all that'.
ok i admit i give it a 10/10 there i said it.