Crysis 3 for PC gets advanced graphics, high-res textures as well





Posted by Hilbert Hagedoorn on: 12/05/2012 06:27 PM | 21 comment(s) ]
Good news for us PC gamers. Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings we’ll be able to tweak in the game. If you remember, Crysis 2 launched with an anemic four tweakable options: v-sync, game resolution, HUD bobbing, and a general quality setting. A patch after release expanded these, and fan-made utilities helped out, but the good news is that EA and Crytek aren’t shipping Crysis 3 in the same state.
PC Gamer on the topic - Here’s what you’ll see if you click on “Advanced Graphics Options” in Crysis 3.
- Game Effects
- Object
- Particles
- Post Processing
- Shading
- Shadows
- Water
- Anisotropic Filtering
- Texture Resolution
- Motion Blur Amount
- Lens Flares
Noteworthy among these is the inclusion of high-resolution textures at release. Also different from Crysis 2′s current advanced settings menu are discrete settings for lens flares and anisotropic filtering. Below, a quick chat on the topic with Marco Corbetta, Technical Director on Crysis 3.
PCG: Why did you launch Crysis 2 on PC with only a handful of graphics settings?
Marco Corbetta: On Crysis 2, a decision was made to focus on console, launching the title on all platforms simultaneously and bringing the same console UI menu experience to PC, but with a plan to release a dedicated DX11 PC version right after launch of the multiplatform version. Although most PC settings were already available at launch, just not directly exposed through the menu, the DX11 PC-focused version had all settings available directly in the menu and additional features like hi-res textures, tessellation etc. However, getting out the DX11 version with all the features included that we didn’t have time to develop while working on the console versions, took much longer than expected.
Is there any specific technical area of the game that’s been enhanced since C2?
Corbetta: As I mentioned, Crysis 3 will already ship with hi-res textures, advanced graphics settings, tessellation and DX11 support. Additional tech areas that have been enhanced since Crysis 2 are: AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass.
For Crysis 3, the past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side. One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite—this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual “flip the switch” approach. On top of an improved tessellation system we’ve also introduced character/vegetation tessellation—and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called “Pixel Accurate Displacement Mapping” for macro details with nice real-time self-shadowing.
Can you describe the technology driving the grass system in C3? What distinguishes your tech from other games’ grass rendering?
Corbetta: This tech allows us to visualize thousands of individual blades of grass, and is very cost and memory efficient as we can even achieve good results on older console hardware like 360 and PS3. One of the most important things is that this technology is improving gameplay. For example, you can see AI aliens running through the fields and bending individual blades of grass, and things such as projectiles, explosions and wind affect grass movement too. This gives a “predator-style” gameplay experience in the Fields level, which is very in line with the experience C3 wants to offer. There are not many other games that can offer this kind of realistic grass simulation and rendering on a multiplatform basis.
Crysis 3 for PC gets advanced graphics, high-res textures as well
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Ancient Guru
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Good news for us PC gamers. Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings ...
Crysis 3 for PC gets advanced graphics, high-res textures as well
think guru3d news needs a vacation again, might improve the spelling

Maha Guru
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Hey look Crytek! I'm all out of fcks to give!
Ancient Guru
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+1, im done with Crytek and their BS
Ancient Guru
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Usually in games, i find 3rd party high-res packs to be of better quality.
I don't think i've played any games where developer made high res packs were better than 3rd party packs.
Ancient Guru
Posts: 13434
Joined: 2009-01-06
They rarely are as good, and never will be.
Textures take alot of time and money, and it's just not worth the while for most developers as the majority of people just won't see, or appreciate them.
Compared to someone like Maldo who can just take 2 years making the textures as he has no deadlines and is doing it for the love of it.
This game won't need much in the way of textures anyway, well certainly less than Crysis2 anyway.
The return to the jungle type setting means they can re-use the same texture over and over like they did in the first game, and i'm sure there will be mods for those who want to wait.
I don't care too much about textures personally, and from what i've saw this is already the best looking game ever, by a good margin as well.
Newbie
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Joined: 2012-12-06
Why do discrete anisotropic filtering settings still exist? I don't think I've seen a single benchmark review in the past 5 years in any game that showed AF to have more than a 1% effect on performance.
If anyone has a GPU so old that they need to consider turning down AF, they ain't gonna be playing Crysis 3.
Anyway, really looking forward to this. That dynamic grass does sound particularly lovely.
Ancient Guru
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Joined: 2011-12-31
Same here!
They're actually making a big deal that we can adjust "Lens Flares" & "Anisotropic Filtering" .. seriously? Maximum meh.
Master Guru
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Maybe it is fun to play? That would be a funny twist.
I kid - I like them both (and frankly think they look fine).
Maha Guru
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Joined: 2007-04-12
Good news for us PC gamers. Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings ...
Crysis 3 for PC gets advanced graphics, high-res textures as well
HH u are drunk go home

Ancient Guru
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Whats the ETA on this game?B
Ancient Guru
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Same here.
Ancient Guru
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They should just hire Maldo. that guy is a ****ing genius.
Member Guru
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The hi-res pack for Crysis 2 was much better than anything I tried from any mods.
As far as that goes I found Crysis 2 to be very good from day one.
Ancient Guru
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This. Maldo is better than the Crysis team put together.

Maha Guru
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Joined: 2009-12-25
Well, the high-res texture pack for Crysis 2 wasn't that great. I hope this one will be better.