Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
    • Search
    • Submit
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
    • Search
    • Submit
  • GAME REVIEWS
  • ARTICLES
    • Editorials
    • Guru3D VGA Charts
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Dated content
    • More Categories
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Knowledgebase
    • Search articles
    • More Categories
  • FORUMS
  • SEARCH
    • Search Articles
    • Search News
    • Search Files
  • NEWSLETTER
  • CONTACT

New Reviews
Gigabyte GeForce GTX 780 WindForce 3x OC review
GeForce GTX 780 SLI and Multi monitor review
GeForce GTX 780 review
OCZ Vertex 450 SSD review
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review
OCZ Vertex 3.20 SSD review

New Downloads
GeForce 320.18 WHQL Driver Download
AMD Catalyst Application Profile Download 13.5 CAP1
MSI Afterburner 3.0.0 Beta 10 Download
PhysX System Software 9.13.0325 Download
GPU-Z Download 0.7.1
HWiNFO32 4.18 Download
HWiNFO64 4.18 Download
GeForce 320.14 BETA Driver Download
Nvidia Lifelike Human Face Rendering Tech Demo Download
3DMark Download v1.1.0


New Forum Topics
by: playst Sound blaster Z vs normal XFI Titanium which one is better ?by: Hilbert Hagedoorn GeForce GTX 780 reviewby: RedSeptember Call of Juarez - Gunslingerby: ESC GTX 780 Already Announced in China Official Specsby: Agent-A01 Geforce GTX TITAN Owner Clubby: stasio Nvidia GeForce 320.18 WHQL Download and Discussionby: Hilbert Hagedoorn GeForce GTX 780 SLI and Multi monitor reviewby: Hilbert Hagedoorn Gigabyte GeForce GTX 780 WindForce 3x OC gets testedby: kerlpunk101 Best driver for Dual 7970mby: UnrealGaming The Incredible Adventures of Van Helsing


Online Users
There are currently 5216 user(s) online:
---TK---, alanm, Anarion, Andrew Neilson, Arbold, ati666, b0uncyfr0, BenchAndGames, BetA, burebista, CalinTM, Cody, cowie, CrazyCoder, CSF90, Darren Hodgson, Dave1179, DesGaizu, DF-1, Dillinger, eclap, erm, ethne, FuriousAngel, gf113, Google, harkinsteven, Iceman29, iCroW, John Dolan, JonasBeckman, Lane, Li4m79, Live Search, long2905, MamaLuigi, moab600, MSN, Neo Cyrus, Noisiv, Pey, PhazeDelta1, Poulter, RavenMaster, rewt, Scerate, serbicu, slickric21, Solace, southamptonfc, spacefrog, spajdrik, Spets, Stryfex, thatguy91, ToyTen, Uncle Dude, Veteran, Vinnie, WhiteLightning, WindtalkerCS, winny, Yahoo, yasamoka


Guru3D.com » News » Crysis 3 for PC gets advanced graphics, high-res textures as well

Crysis 3 for PC gets advanced graphics, high-res textures as well

Posted by Hilbert Hagedoorn on: 12/05/2012 06:27 PM | 21 comment(s) ]

Good news for us PC gamers. Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings we’ll be able to tweak in the game. If you remember, Crysis 2 launched with an anemic four tweakable options: v-sync, game resolution, HUD bobbing, and a general quality setting. A patch after release expanded these, and fan-made utilities helped out, but the good news is that EA and Crytek aren’t shipping Crysis 3 in the same state.

PC Gamer on the topic - Here’s what you’ll see if you click on “Advanced Graphics Options” in Crysis 3.

  • Game Effects
  • Object
  • Particles
  • Post Processing
  • Shading
  • Shadows
  • Water
  • Anisotropic Filtering
  • Texture Resolution
  • Motion Blur Amount
  • Lens Flares

Noteworthy among these is the inclusion of high-resolution textures at release. Also different from Crysis 2′s current advanced settings menu are discrete settings for lens flares and anisotropic filtering. Below, a quick chat on the topic with Marco Corbetta, Technical Director on Crysis 3.

PCG: Why did you launch Crysis 2 on PC with only a handful of graphics settings?

Marco Corbetta: On Crysis 2, a decision was made to focus on console, launching the title on all platforms simultaneously and bringing the same console UI menu experience to PC, but with a plan to release a dedicated DX11 PC version right after launch of the multiplatform version. Although most PC settings were already available at launch, just not directly exposed through the menu, the DX11 PC-focused version had all settings available directly in the menu and additional features like hi-res textures, tessellation etc. However, getting out the DX11 version with all the features included that we didn’t have time to develop while working on the console versions, took much longer than expected.

Is there any specific technical area of the game that’s been enhanced since C2?

Corbetta: As I mentioned, Crysis 3 will already ship with hi-res textures, advanced graphics settings, tessellation and DX11 support. Additional tech areas that have been enhanced since Crysis 2 are: AI navigation system, animation system, water, fog volumes, cloud shadows, POM, AA, cloths, vegetation, particles, lens flares and grass.

For Crysis 3, the past year has involved a lot of performance and memory optimization work on many areas and for all platforms, as well as work on the rendering side. One of our big goals was to improve image quality, and a lot of work went into developing several DX11 based anti-aliasing techniques for PC, which means gamers will now be able to pick their favorite—this is relatively involved on a deferred-based engine, since it involves selecting every technique and accessing multi-sampled buffers, versus the usual “flip the switch” approach. On top of an improved tessellation system we’ve also introduced character/vegetation tessellation—and since tessellation performance was still not optimal for the level of detail we wanted to achieve, we also did research into different areas and introduced what we called “Pixel Accurate Displacement Mapping” for macro details with nice real-time self-shadowing.

Can you describe the technology driving the grass system in C3? What distinguishes your tech from other games’ grass rendering?

Corbetta: This tech allows us to visualize thousands of individual blades of grass, and is very cost and memory efficient as we can even achieve good results on older console hardware like 360 and PS3. One of the most important things is that this technology is improving gameplay. For example, you can see AI aliens running through the fields and bending individual blades of grass, and things such as projectiles, explosions and wind affect grass movement too. This gives a “predator-style” gameplay experience in the Fields level, which is very in line with the experience C3 wants to offer. There are not many other games that can offer this kind of realistic grass simulation and rendering on a multiplatform basis.



Crysis 3 for PC gets advanced graphics, high-res textures as well





Rate this story
Rating:

« Roccat Isku FX with Talk FX Available · Crysis 3 for PC gets advanced graphics, high-res textures as well · Isaac Newton vs. Rube Goldberg »

Related Stories

Crysis 3 PC System Requirements Detailed - 12/03/2012 10:19 AM
The much anticipated and upcoming Crysis 3 specs / requirements now have been released. So you can start your 'But wil it run Crysis' puns again :) EA has provided the system requirements for the t...

Crysis 3 - Single Player Gameplay Video - 11/16/2012 08:45 AM
Get lost in the open Fields of Crysis 3 with this new single-player gameplay video. The unnatural power of the Nanodome has transformed the train yards of New York City into a grassland teeming with ...

Crysis 3 - Closed MP Alpha Test Begins On Nov 2nd - 11/01/2012 07:23 AM
So after yesterdays public oozing of Beta keys,

Crysis 3 Alpha Trial Keys available - 10/31/2012 09:31 AM
NVIDIA have worked with EA to offer some exclusive Crysis 3 Alpha Trial keys available on GeForce.co.uk – there’s only 5000 and once they’ve gone that’s it! First come, first served. the first 5,000 people who sign up starting at 8am UK time / 9am CET on October 31st, 2012. Play will begin on November 2nd and will proceed until November 10th.

Crysis 3 Multiplayer Introduction Video - 10/10/2012 05:18 AM
n this Crysis 3 video, Producer Mike Read explains some of the new gameplay elements introduced to the Multiplayer of Crysis 3. Tactically adapt to any combat scenario with the stealth and armor abili...


2 pages 1 2


The_Fool
Maha Guru



Posts: 990
Joined: 2009-12-25

#4472313 Posted on: 12/05/2012 07:02 PM
Well, the high-res texture pack for Crysis 2 wasn't that great. I hope this one will be better.

---TK---
Ancient Guru



Posts: 14714
Joined: 2005-12-10

#4472477 Posted on: 12/05/2012 10:14 PM
Good news for us PC gamers. Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings ...

Crysis 3 for PC gets advanced graphics, high-res textures as well
think guru3d news needs a vacation again, might improve the spelling :)

The Chubu
Maha Guru



Posts: 2534
Joined: 2009-12-29

#4472655 Posted on: 12/06/2012 01:37 AM
Hey look Crytek! I'm all out of fcks to give!

lmimmfn
Ancient Guru



Posts: 9265
Joined: 2006-03-21

#4472672 Posted on: 12/06/2012 02:01 AM
Hey look Crytek! I'm all out of fcks to give!

+1, im done with Crytek and their BS

Chouji
Ancient Guru



Posts: 5564
Joined: 2004-01-10

#4472674 Posted on: 12/06/2012 02:06 AM
Usually in games, i find 3rd party high-res packs to be of better quality.
I don't think i've played any games where developer made high res packs were better than 3rd party packs.

Redemption80
Ancient Guru



Posts: 13434
Joined: 2009-01-06

#4472682 Posted on: 12/06/2012 02:15 AM
They rarely are as good, and never will be.

Textures take alot of time and money, and it's just not worth the while for most developers as the majority of people just won't see, or appreciate them.
Compared to someone like Maldo who can just take 2 years making the textures as he has no deadlines and is doing it for the love of it.

This game won't need much in the way of textures anyway, well certainly less than Crysis2 anyway.
The return to the jungle type setting means they can re-use the same texture over and over like they did in the first game, and i'm sure there will be mods for those who want to wait.

I don't care too much about textures personally, and from what i've saw this is already the best looking game ever, by a good margin as well.

Volnaiskra
Newbie



Posts: 1
Joined: 2012-12-06

#4472733 Posted on: 12/06/2012 03:39 AM
Why do discrete anisotropic filtering settings still exist? I don't think I've seen a single benchmark review in the past 5 years in any game that showed AF to have more than a 1% effect on performance.

If anyone has a GPU so old that they need to consider turning down AF, they ain't gonna be playing Crysis 3.

Anyway, really looking forward to this. That dynamic grass does sound particularly lovely.

lucidus
Ancient Guru



Posts: 3235
Joined: 2011-12-31

#4472737 Posted on: 12/06/2012 03:49 AM
Hey look Crytek! I'm all out of fcks to give!


Same here! :puke2:

They're actually making a big deal that we can adjust "Lens Flares" & "Anisotropic Filtering" .. seriously? Maximum meh.

adabiviak
Master Guru



Posts: 568
Joined: 2005-03-27

#4472784 Posted on: 12/06/2012 05:42 AM
Maybe it is fun to play? That would be a funny twist.

I kid - I like them both (and frankly think they look fine).

zer0_c0ol
Maha Guru



Posts: 1843
Joined: 2007-04-12

#4472970 Posted on: 12/06/2012 11:59 AM
Good news for us PC gamers. Following reveal of Crysis 3′s system requirements over the weekend, I’ve received confirmation from EA and Crytek of which precious secondary settings ...

Crysis 3 for PC gets advanced graphics, high-res textures as well

HH u are drunk go home :)

MAD-OGRE
Ancient Guru



Posts: 2839
Joined: 2007-10-11

#4473005 Posted on: 12/06/2012 01:03 PM
Whats the ETA on this game?B

Neo Cyrus
Ancient Guru



Posts: 7052
Joined: 2006-02-14

#4473071 Posted on: 12/06/2012 02:56 PM
+1, im done with Crytek and their BS

Same here.

Iggyblack
Ancient Guru



Posts: 4127
Joined: 2008-08-22

#4473268 Posted on: 12/06/2012 07:06 PM
Well, the high-res texture pack for Crysis 2 wasn't that great. I hope this one will be better.


They should just hire Maldo. that guy is a ****ing genius.

bryonhowley
Member Guru



Posts: 81
Joined: 2009-09-29

#4475868 Posted on: 12/10/2012 07:14 AM
The hi-res pack for Crysis 2 was much better than anything I tried from any mods.
As far as that goes I found Crysis 2 to be very good from day one.

kanej2007
Ancient Guru



Posts: 5701
Joined: 2007-08-07

#4475871 Posted on: 12/10/2012 07:25 AM
They should just hire Maldo. that guy is a ****ing genius.


This. Maldo is better than the Crysis team put together.

2 pages 1 2


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2013