Futuremark announced 3DMark v1.1.0 for Windows. This new update fixes multi-GPU issues and introduces the Ice Storm Extreme test. 3DMark now works correctly on systems with up to four GPUs. That one short line in the release notes really doesn't do justice to the amount of work that went into this update. For the last few months our programmers have been poring over the engine code, trying to understand why 3DMark was not returning accurate results from systems with three or four GPUs. What we initially thought was a minor driver issue turned out to be far more complicated and we are truly sorry that it has taken so long to fix.
he good news is that the various problems have been found and fixed. With this update 3DMark is now able to test everything from low-end laptops to the most extreme gaming PCs imaginable.
This update also adds Ice Storm Extreme, a more intense version of the Ice Storm test designed for the latest mobile devices. You can compare Ice Storm and Ice Storm Extreme scores from Windows and Android devices, and soon you will be able to compare Windows RT and iOS devices too.
What's New in 3DMark v1.1.0 for Windows This update adds the Ice Storm Extreme test and fixes issues when testing systems with multiple GPUs. 3DMark scores will increase slightly on systems with two GPUs and significantly on systems with three or four GPUs.
NEW The Ice Storm Extreme benchmark test has been added to 3DMark Advanced and Professional Editions. Ice Storm Extreme is a Direct3D feature level 9 benchmark test for Windows tablets, ultrabooks and notebooks. Ice Storm Extreme raises the rendering resolution from 720p to 1080p and uses higher quality textures and post-processing effects in the graphics tests to create a more demanding load for the latest mobile devices. You can compare Ice Storm and Ice Storm Extreme scores from Windows and Android devices.
FIXED - 3DMark now works correctly on systems with up to four GPUs. - Fixed the issue caused by Windows update KB2670838, which added partial DX11.1 support to Windows 7. - Fixed a problem with the bloom post-processing effect when using very high rendering resolutions in custom settings.