GeForce GTX 580 coming
DigiTimes also reports that a GeForce GTX 580 graphics card will be with us in late November or early December. The card is said to perform 20% better than the existing GeForce GTX 480 and to feature a new graphics chip, the GF110.
After GF110, Nvidia is also set to gradually unveil its GF112, GF114 and GF119 in 2011 with market positions similar to its GF104, GF106 and GF108, respectively. The company is also preparing to announce 28nm Kepler GPUs by the end of 2011 and is currently developing Maxwell as Kepler's successor.
Battlefield 3 Will Get Extra PC Attention
The folks at ggmania report that a couple weeks ago DICE Senior Gameplay Designer, Alan 'Demize99' Kertz tweeted that him as well as other Bad Company 2 and Battlefield 2 veterans are working on Battlefield 3. Aside from that, Mr. Kertz also made a post in the EA UK forums explaining how weapons were tweaked on console and PC in Bad Company 2. He talks about how PC needs special attention and intends to give it just that.
Early on BFBC2 our PC playtest feedback showed that weapon feeling was lacking. It just wasn't as much fun to shoot the guns on PC as on console. With controls being the big gameplay difference (mouse vs pad) it quickly became clear that simply put the original weapon tweaks, which were done on the PS3, weren't working on PC. The guns all had a bit of base inaccuracy, that with a gamepad wasn't really noteworthy, but on PC it really prevented players from taking advantage of the mouse input. On 2142 one of the key things about the guns is that they were all deadly accurate, they lost damage over range sure, but if you could put the crosshairs on the target you could hit it. Sure, some people feel like an AR should be more accurate than an SMG or carbine. I feel like the issue is "ARs should be better at range" and thus, they do better damage over range than the SMGs.
In response to the feedback on PC, I completely retweaked the accuracy. The next playtest it was immediately obvious that it was a change for the better, and surprisingly it also made gamepads feel much better as well.
Fundamentally I think it is an error to have different core gameplay on console vs PCs. PC gives a player more input control and if a gun feels good on PC it feels good on console. I won't "dumb it down" by lowering the recoil or changing the damage model or other such silliness.
PC and Console Battlefield players want similar gameplay: Epic sprawling Battlefields, and also tight infantry fights. Balanced weapons and land/sea/air vehicles with a rock-paper-scissors emphasis. Squad and teamplay, where no one player can be a do-it-all super soldier, and communications systems to support teamplay. And a deep and rewarding system of progression with deep and varied gameplay that keeps you wanting to go 1 more round. Everyone also wants it to be easy to play with their friends.
Consoles generally are less tolerant of overly complex interfaces. They have less buttons, you need more elegant interfaces. Deep systems work well though if they have a straight forward interface. The fun is not in figuring out how to use the system, it's in figuring out how to best use the system.
PC players have their own set of requirements. They tend to play only on PC, and they know their PCs have capabilities beyond that of a console. The gap is narrowing, but PCs still have a clear advantage in memory. PC players also demand a PC interface, a server browser, and anything that feels like it might have been "ported" from a console is going to get flamed hard. They are more forgiving of complex systems and will tear any design down into its parts to really figure out how it works. It's a damn sight harder to please a PC player, they have higher expectations.
It's too early to talk BF3 specifics. But it's never too early for me to acknowledge that PC players have a fear that BF3 will be "consolized." PC gaming is alive and well, BFBC2 has proven that and no one at DICE or EA can argue with the numbers. Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it.
Radeon HD 6850 & 6870 CrossfireX review
Radeon HD 6850 & 6870 CrossfireX review
Will performance double up ? Will modern games be properly supported ? And how much power do these multi-GPU setups really consume ? We'll find out all of it in today's test of course, just a little extra something something from Guru3D of course.
I can already tell you this though, this was the first time ever we had no issues with drivers, and yeah, in most cases the CrossfireX scaling was just extraordinary good.
Check out the full article right here at this URL.
Radeon HD 6850 & 6870 review
AMD Radeon HD 6850 & 6870 reference get tested
We review the Radeon HD 6850 and 6870. These two product are segmented in the upper range of the mid-range area, and in fact will be positioned directly against the competition's GeForce GTX 460 series.
The new mid-range series 6800 promise to deliver a very decent chunk of gaming performance, a set of new features and as always, will carry a nice price tag. Wanna find out more about these hot new product ?
Well, have a look at this direct URL.
AMD Radeon HD 6850 PCB Photo
It won't be much longer now before they are released, but here's a picture of the Radeon HD 6850 dissected.
This seems to be AMD's reference design PCB of the 6850, as you can see it has a black color. We spot a 4+1+1 phase VRM, a CHIL-made VRM controller that might support software voltage control, power input from a single 6-pin PCI-E power connector,
Monitor connectivity seems to be two DVI, one HDMI, and two mini-DisplayPort connectors. If we can believe the rumors the Radeon HD 6850 has 960 stream processors 32 ROPs, 48 TMUs, and a 256-bit wide GDDR5 memory interface holding 1 GB of memory.All that is clocked at 775 MHz, and memory at 1000 MHz (4000 MHz GDDR5 effective). Check the thumbnail, the photo is courtesy of its respective owner.
Mushkin Radioactive RAM kits unveiled
Mushkin has unveiled some new RAM kits aimed at the gamer that are called the Radioactive Series. The memory kits are aimed at Intel platforms and include DDR3-1600 kits for LGA 1366 and LGA 1156 platforms. There is also a 2000MHz triple channel kit being offered.
Mushkin will be adding more kits to the new Radioactive series at a future date. The currently available kits include the 6GB PC3-16000 1.65V kit with timings of 8-10-8-27 using three 2GB modules. A 6GB kit with three 2GB modules in PC3-12800 1.65V 6-8-6-24 flavor is also offered.
The last of the kits in the line right now is a 4GB kit with a pair of 2GB modules operating at PC3-12800 6-8-6-24 timings and using 1.65V. One cool feature of these kits is that those who buy at Newegg.com will also get a free copy of Fallout: New Vegas.
GTX 460 1GB and GTX 470 Price cuts expected
With the pending release of the Radeon 6800 series tonight NVIDIA seems to be preparing a price reduction on their GTX 460 and 470 series graphics cards.
Eexact figures are not yet known yet one thing is sure, the R6800 series definitely will be faster than the GTX 460 models. Looking at prices right now we can already spot price drops being effective, if we have a quick peek at the cheapest models:
- GeForce GTX 460 768MB costs 145 EUR / $169.99
- GeForce GTX 460 1024MB costs 175 EUR / $219.99
- GeForce GTX 470 1280MB 199 EUR / $279.99
Now we expect another price drop on top of that, which is exciting for sure.
Update, we've received info from NVIDIA in the price reductions, it goes as follows:
New Price adjustments
PowerColor custom Radeon HD 6800 card
More (two) photos of one of PowerColor's upcoming custom-design Radeon HD 6800 series graphics cards.
Just a few moments ago PowerColor added a couple of pictures of an upcoming AMD video card on it's Facebook page that showcase its new PCS cooling system.
One would take a guess that the video card in question is one of the new AMD Radeon 6000 video cards that is being launched later this week, well ... tonight ;)
New H.A.W.X. 2 benchmark not objective ?
All press that are reviewing Radeon HD 6850 and 6870 cards have received a rather interesting email from AMD today. Though we don't have it / were contacted about it by NVIDIA whatsoever, it seems that NV or Ubisoft has been distributing a a new H.A.W.X. 2 benchmark for use with upcoming reviews. AMD is actively asking not to use this benchmark that NVIDIA is pushing, alleging that the results are not objective, have a peek at what we received:
It has come to our attention that you may have received an early build of a benchmark based on the upcoming Ubisoft title H.A.W.X. 2. I'm sure you are fully aware that the timing of this benchmark is not coincidental and is an attempt by our competitor to negatively influence your reviews of the AMD Radeon HD6800 series products. We suggest you do not use this benchmark at present as it has known issues with its implementation of DirectX 11 tessellation and does not serve as a useful indicator of performance for the HD 6800 series. A quick comparison of the performance data in H.A.W.X. 2, with tessellation on, and that of other games/benchmarks will demonstrate how unrepresentative H.A.W.X. 2 performance is of real world performance.
AMD has demonstrated to Ubisoft tessellation performance improvements that benefit all GPUs, but the developer has chosen not to implement them in the preview benchmark. For that reason, we are working on a driver-based solution in time for the final release of the game that improves performance without sacrificing image quality. In the meantime we recommend you hold off using the benchmark as it will not provide a useful measure of performance relative to other DirectX 11 games using tessellation.
As always for reasons like above, amongst others, we'll stick to our benchmark suite as always, making sure that both parties have equal chances.
3DMark 11 High-Temple 1080P trailer preview
After the Deep Dive submarine level shown a while ago we have a new 3DMark 11 trailer to share with you. Created entirely with DirectX 11 and presented in 1080p the 3DMark 11 "High Temple" trailer is a glimpse of the graphics gamers can expect from DirectX 11 games in years to come.
The ruined rem ains of a lost civilization. An abandoned dig site. Secrets hidden deep in the jungle are uncovered with atm ospheric lighting and DirectX 11 tessellation.
High Temple is a demonstration of DirectX 11 technologies using the 3DMark 11 engine. It does not represent the final scope of the 3DMark 11 benchmark and does not produce a 3DMark score. There are no plans to release the High Temple tech demo to the public. The High Temple video trailer was rendered by the 3DMark 11 engine using readily available DirectX 11 hardware, captured at high resolution and then compressed into video formats suitable for the Internet. The High Temple trailer features a mysterious ruined temple overgrown by encroaching jungle. Volumetric lighting illuminates the scene with tessellation used to add rich detail to the temple carvings and the jungle foliage. Post processing delivers depth of field and other lens effects. The music is an original composition by renowned composer Pedro Macedo Camacho ...
Sitecom MD-500 Digital Media Set review
Sitecom MD-500 Digital Media Set gets tested
One of the kits Sitecom recently introduced consists out of a Gigabit router for your intra and local area network connectivity, a storage unit which Sitecom calls 'Home Storage center' will function as NAS server for all your multi-media content like photo's, music and movies.
And then a small all-in-one HTPC or TV media player as we like to call it these days. To top things off they throw in a Logitech Harmony 650 universal remote control. Aren't you just eager to see how this HTPC network platform will perform ?
Check out the full article at this direct link.
ASUS Radeon HD 6850 DirectCu OC Pictured
The EAH6850 DirectCu makes use of a non-reference design PCB by the company that makes use of high-quality components, and the VoltageTweak feature, which lets users control voltages using software.
Display connectors include two DVI, and one each of HDMI and DisplayPort. The exact clock speeds are not known. ASUS will most likely release this card on the 22nd of this month.
The card draws power from two 6-pin power connectors, unlike the reference design that needs just one. The DirectCu cooler features nickel-plated copper heat-pipes that make direct contact with the GPU, conveying heat quickly to the heatsink - via TPU / DVD4Arab.
Razer StarCraft II gaming gear
With Blizzcon starting on Friday (Guru3D will be there to report from it btw), Razer announced StarCraft II: Wings of Liberty branded gaming gear, including a mouse, keyboard, gaming headset and messenger bag. These products will start shipping in November.
BlizzCon, Anaheim, Calif.
OCZ opens new fab ramps up SSD production by 100 percent
OCZ announced it will open a new SSD manufacturing plant in Taipei, Taiwan next week to increase production by over 100 percent.
OCZ Technology Group, Inc. (Nasdaq:OCZ), a leading provider of high-performance solid-state drives (SSDs) and memory modules for computing devices and systems, has announced the opening of a new SSD manufacturing plant in Taipei, Taiwan slated to begin operation on Monday, October 25.
A testament to the Company's dedication to market leadership, the new facility features best of class manufacturing, as well as test and burn-in technology required by the Company's growing OEM client base. The new facility increases the Company's SSD manufacturing capacity to 140,000 units a month from 50,000 units a month internally, accommodating the growing demand for both client and enterprise OCZ SSDs.
"As our SSD revenues continue to expand, we are happy to announce our new state-of-the-art manufacturing facility in Taipei, Taiwan," said Ryan Petersen, CEO of the OCZ Technology Group. "Our new 20,000 square foot facility was set up in response to increased demand from OEMs for our Enterprise Solid State Drive products and significantly increases our monthly SSD capacity."
OCZ demonstrated exciting growth last quarter (SSD unit sales ramped from an average of 15,000 units per month in Q1'11 to over 54,000 units in August). This manufacturing expansion signifies the company's commitment to supporting its growing OEM client base.
With a complete spectrum of interfaces including SATA, SAS, Fibre Channel, PCI-Express, USB 3.0, and the proprietary High-Speed Data Link (HSDL) introduced earlier this month, OCZ anticipates demand of its current and future SSD products and continues to establish itself in both the consumer and enterprise storage markets. Thanks to the improved manufacturing capabilities of the supplementary factory, OCZ intends on meeting the market demand in the coming months.
BenQ V42 & V46 full HD LCD TV 24P Real Cinema
Nice ... BenQ today announced the release of their latest LCD TV lineups, V42-5000 (42
Men of War: Vietnam - Debut Trailer
Check out the graphics on this one, that does not look bad ! Here's the first trailer for Men of War: Vietnam. Men of War: Vietnam offers a campaign with 10 missions focusing on a team of elite special ops soldiers, and each one of them has a personality.
The unit includes Sergeant John Merrill, machinegunner Jim Walsh, sniper Sonny Armstrong, grenade launcher operator Carl Dillan and combat engineer Bill Kirby. In some missions they can count only on themselves, while in the others they act together with regular US and South-Vietnamese troops. Men of War: Vietnam is due in 2011 for PC.
Call of Duty: Black Ops PC Specs Released
Well, we didn't expect hefty requirements anyway, but still ... The PC specifications for Call of Duty: Black Ops have been released. The PC version of Call of Duty: Black Ops will use Steamworks for DRM and will sort of support dedicated servers through an exclusive partnership with GameServers.com. It will be released on November 9 for the PC, PS3, and Xbox 360. Like Modern Warfare 2, the PC version will be $60.
Call of Duty: Black Ops Download Minimum System Requirements
- OS: Windows Vista / XP / 7
- Processor:Intel Core
Thermalright Archon cooler launches
Heatsinks keep getting bigger and bigger in size, with many different designs and shapes. The needs of larger fans on the heatsinks have evolved, from the earlier 80mm fans to today