More Info on Lucid's flexibele multi-gpu-technologie
At IDF Lucid technology (heavily invested by Intel) demonstrated it's HYDRA technology. The idea is to "build a completely GPU-independent graphics scaling technology" which enables two to four completely different (Radeon / GeForce / models ) to work together in harmony with "little to no software overhead."
More info on this "Bridge' chip was presented at IDF. This might even be a revolution in the high-end gaming segment. Lucid is building a new "real-time distributed processing engine" system on a chip called HYDRA, which can mix and match any GPU from any manufacturer and work with any chipset, and piles it all together for performance scaling that Lucid claims is "near-linear" or even "above-linear."
Next problem that i see ... API calls, but exactly what does Hydra communicate to and with the GPUs? It can't send the hardware itself API calls, as these do not allow that. It must send machine code generated by the graphics driver. So all the difficult analysis of API calls and grouping of tasks and load balancing has to happen in software in the driver. And there where I see an issue. A lot of CPU overhead..
It's the above-linear part that particularly makes no sense though. My second thoughts on this topic is .. i have no idea how this will work out legally with companies as ATI and NVIDIA having patented their multi-GPU technology.
But even more importantly .. would you even like to bridge say two or three GeForce GTX 280 cards over an external solution rather than the original SLI or Crossfire method ?
Not being brainwashed at IDF, Guru3D would like to see some actual working hardware and a decent software implementations before making any real comments. And then do a side by side system performance comparison. As you can see, we here at Guru3D are a little sceptic about the product. As in the end, it'll also add more power consumption to the system and hey, again another level of additional costs, as you need to pay for yet another board in your PC.
Nintendo Wii Slammed With Copyright Suit
With all the excitement surrounding the Wii, there is one new troubling piece of news for Nintendo. A U.S. tech company Hillcrest Laboratories, based in Rockville, Maryland, has filed a complaint in the U.S. International Trade Commission in Washington and a patent infringement lawsuit in the U.S. District Court in Maryland against Nintendo Corp. The company announced its move Wednesday (PDF).
Hillcrest claims that Nintendo violated four of its patents on handheld three-dimensional pointing devices and display interface systems for organizing graphic content on a TV. The company says in a statement, "While Hillcrest Labs has a great deal of respect for Nintendo and the Wii, Hillcrest Labs believes that Nintendo is in clear violation of its patents and has taken this action to protect its intellectual property rights."
So who exactly is Hillcrest Labs? Hillcrest Labs was founded in 2001 by Dan Simpkins. It focuses on interactive media, including pointing devices. Among its licensed clients is Logitech, which is coming out with a new 3D mouse based on the company's devices. It also makes a special remote called Loop TV.
The Nintendo Wii has brought lucrative profits to Nintendo and in doing so perhaps has set itself up as a perfect target for lawsuits. Nintendo already had to dish out $21M USD for an infringement suit on its less commonly used controller, the Wii Classic Controller. Texas company Anascape sued Nintendo and Microsoft, for what it argued was multiple violations on its patents on gaming controllers.
Startup company Talismoon announced a 3D motion sensing controller of its own for the Xbox 360 last year. It might want to wait out this suit or risk becoming Hillside Labs' next target. No word yet on whether Hillcrest will also target Sony's 3D motion sensing DualShock 3 controller.
The WiiMote, as Nintendo's 3D controller is called, is the integral selling point of Nintendo's next generation console. It allows for spirited party games, by controlling such actions as swinging a tennis racket, swinging a baseball racket, going fishing... or even beer pong. It has helped Nintendo to current worldwide sales of 29.6 million units. Nintendo hopes to sell 25 million units for its fiscal year ending in March 2009 - Dailytech
Intel Demos Bizarre Tesla-esque Wireless Power Transmission System
Wireless power transmission is something than inventor Nikolai Tesla came up with over a century ago and claimed to have perfected. However, his mysterious work vanished with his death, and for decades the topic was left untouched. Now there has been a resurgence in interest with several companies competing to becoming the first to offer commercially broadcast wireless power.
At the Intel Developers Forum (IDF) this month, Intel demoed just such a system. Using two large coils it showcased a system that could send 60 watts of power at 75 percent efficiency up to 3 feet. The power was enough to light up a bulb at the receiving end.
Justin Rattner, Intel
Home Office contractor loses entire prison population
In a major coup in the government data loss stakes PA Consulting - which until Monday was one of the Home Office's favourite consulting outfits - has contrived to lose the entire prison population of England and Wales. Personal details of the 84,000 people behind bars, along with those of 10,000 prolific offenders, have vanished on a memory stick, it was revealed last night.
It's by no means the biggest of government data losses, but it shows style. Historically the prison service hasn't found it particularly easy to tally up precisely who they've got and where they are - leading to bizarre cases where we've been told that escaped prisoners might have been recaptured, but they can't be sure - so it's an achievement to get them all in the one place and then mislay them. And as it's actually the Ministry of Justice that runs the prison service these days, it wasn't even the Home Office's data, really. Take that, Jack Straw.
PA held the data as part of a contract to work on JTrack, a project to manage Prolific and Priority Offenders (PPOs). It's a database made up of information contributed by police (details of arrests and charges, the Crown Prosecutions Service (trial outcomes) and the Prison Service. It has 2,500 users, and is intended to allow police forces and the CPS to "co-ordinate their approach to targeting PPOs." The presence of the entire prison population on this database might in that sense seem overkill, given that they're not all PPOs (although in 2004 the Home Office estimated that there were 100,000 of them, more than the total lost this week).
The data was held on PA's computers, in "a secure format" according to the Home Office, but was downloaded onto a memory stick and "for processing purposes." This was then lost. A search of the company's premises has failed to recover the stick, and the transfer of further data to PA has been suspended pending an investigation.
So that's at least one thing Gary Glitter can breath easy about today.
In its capacity as one of the Home Office's favourite consultants, PA was the development partner for the ID card scheme, working on "design, feasibility testing, business case and procurement". The Home Office spent
Jeery Jerry loves Vista, y'know
The Microsoft has called on American comedian Jerry Seinfeld to big up Vista in its next Windows ad campaign.The software giant is keeping quiet on the details, even though world+dog have nicely spun out the firm
NVIDIA MCP72/78 to Support ACC Overclocking
According to the source, ACC won't be exclusive to AMD for long. If the slide below is true, NVIDIA's plans regarding MCP72/78 unambiguously indicate the complete support of AMD ACC. The company will just have to use the JTAG interface and introduce certain changes into topology, connecting CPU and MCP72/78. The first motherboards on MCP72/78 with ACC support are expected on September 1.
Note that not all MCP72/78-based motherboards can offer ACC support, since it requires hardware modifications.
Guru3D GC Leipzig 2008 - Day 1 impressions
In Leipzig the GC 2008 (games convention) just started. Guru3D took a drive over there and shows some of their impressions in a series of small articles. Today the first findings at GC Leipzig 2008. There is loads of stuff going on and though the booths are a little smaller, size-wise this exhibition can definitely match with the E3. Obviously all big names are present. We'll definitely talk you through some of them.
GeForce GTX 260 to receive a little speed boost ?
According to claims from Chinese site Expreview a new-and-improved GTX 260s with more stream processors will quietly hit stores in mid-September. These cards will supposedly feature nine thread processing clusters (TPCs) instead of eight, which should work out to 216 stream processors and 72 texture units (up from 192 SPs and 64 TUs on the current model).
For reference, the top-of-the-line GeForce GTX 280 sports 240 SPs and 80 TUs. Expreview goes on to say the new GTX 260 will retain the same 65nm GT200 GPU, clock speed, memory interface width, and memory capacity as its predecessor. We won't hazard a guess as to exactly how the extra TPC will impact performance, but the move should still narrow the gap between the GTX 260 and the 4870. Right now, the Radeon HD 4870 has a slight performance edge and tends to sit between the GTX 260 and GTX 280 in many benchmarks.
All this is unconfirmed though.
GC: Tom Clancy's EndWar
A lot of game trailers today as we are covering the Games Conference in leipzig today. Tom Clancy's EndWar is a real-time tactics game designed by Ubisoft Shanghai for the PS3, Xbox 360, PSP and NDS, to be released on October 15, 2008 in North America and October 14, 2008 in Europe.
A PC version is planned for release at a later date. It is set in 2020 at which time World War III is ongoing. Now Germany's giant game show gives us another look at the war to end all wars. Check out the trailer.
GC: Call of Duty: World at War Hands-On
The objective is to take out three antiaircraft guns atop some concrete fortifications. The easiest way to take them out is the bazooka; just stand off at a distance, get a clear shot, and avoid having to take out the mess of infantry between you and it. However, you can blow them with charges if you're short of rockets. Then comes an Japanese counter-attack, so you have to man some machine guns and take up positions on top of the fortifications.
This was a co-op battle, so there was naturally a lot of chatter going on about who should go where and who should shoot what. Apart from that, the campaign is the same whether you're playing solo or playing with three others, though the difficulty does scale in relation to the number of players in the battle. If someone is killed, another player can revive the fallen but if everyone dies at the same time, it's back to the previous checkpoint. That's if you're playing regular campaign co-op. There's a nifty little twist called competitive co-op that basically adds a scoring mode; you get points for kills, extra points for head shots, etc. The winner, of course, is the one with the most points. It's possible to really rack up a high score if you manage to snag score modifiers that multiply your points. The kicker is that in competitive co-op, if you die, you lose points, and if someone revives you, they earn points. That mechanic is designed to reign in players, because if you charge ahead or take a lot of risks or play wildly and get killed, you lose points.
GC: Shadow Harvest Debut Trailer
GC: GTAIV for PC announced
- The number of multiplayer slots may be expanded for the PC version (16 is the limit for the console versions).
- The maximum resolution is 2560x1600.
- Players can record 30 second clips and then they can add filters and adjust the camera angle using the replay editor. They can also paste clips together and then upload them to R* Social Club for others to view online.
- Players can search for multiplayer games more specifically (e.g. a deathmatch with pistols only).
- The Xbox 360 controller is compatible with the PC version.
GC: Warhammer Online Cinematic trailer
GC: Meet the Red Alert 3 Cast
EA announced at its Leipzig Games Convention press conference today additional details on the cast of Command & Conquer: Red Alert 3, including the casting of Jenny McCarthy, pictured, as Tanya, the staple special ops unit. But that's not all. The leaders of the three factions -- Allies, Empire of the Rising Sun and the Soviet Union -- will be played by JK Simmons, George Takei and Tim Curry, respectively. In the trailer we were shown, Takei's lines appear to be dubbed with his own voice, dialogue intentionally out of synch with his lip movements.
Also announced was the appearance of Kelly Hu, who will join Gina Carano and Gemma Atkinson as the Empire of the Rising Sun's obligatory sexpot. EA's definitely going straight for the groin with this one. Finally, in the cinematic trailer shown at Leipzig, it appears that Peter Stormare will play a part in Command & Conquer: Red Alert 3. Oh snap!
Well, if it is alright with you guys I'm only showing the sexy female cast okay ?
Gemma Atkinson Jenny McCarthy Ivana Milicevic
NVISION getting closer - San Jose is gonna Shake
Guess what, we're gonna be busy the upcoming 9 days or so. Tomorrow Guru3D travel to Germany and see if we can shoot a nice pictorial for you guys at the GC Leipzig Game Convention. But Starting on Monday, in San Jose California this will get really interesting as one of the biggest conferences, hosted by NVIDIA, will start. If you are into this industry (as any Guru of course is) then keep an eye out at Guru3D as we'll be green for that week and report back to you guys what NVISION is all about.
Just a few of the things happening:
- Learn from the professionals about how to make better pictures and videos at home
- Learn how to build your multimedia dream computer
- See Diggnation broadcast live from NVISION 08
- See how experts overclock and tune PCs
- Watch the world's Super Bowl of professional gaming