Volkswagen hovering egg car promises a better future
Projected Augmented Reality Tabletop
Bioshock Infinite delayed until 2013
Irrational Games said that it needed more time and money. That means it will avoid competing directly with big-budget first-person shooter rivals, including Halo 4 and Call of Duty: Black Ops 2.
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big
Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: 'Hey, can we have a few more of those checks?'
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we're going to use instead to get the best version of Infinite into your hands in February.
The Dark Eye - Chains of Satinav Trailer
EVGA shows GeForce GTX 680 Classified (a little)
A small (really small) sneak preview of the EVGA GTX 680 Classified. Connectors there are 8pin+8pin+EVbot for some extreme tweaking. Next to that is the connector dedicated for hooking up probes to a voltmeter or multimeter.
All powered by a 14 Phase PWM, with 4096MB of GDDR5 memory.
Marshall Major Pitch Black Headphones
Marshall has released the Major Pitch Black headphones. These headphones feature a pair of 40mm moving coil dynamic speakers that produce a frequency response of 20 ~ 20kHz with an impedance of 32-Ohm.
The Major Pitch Black headphones also feature super soft ear cushions, an integrated microphone/ remote for use with cell phones and a denim headband. If you are interested, you can purchase the Marshall Major Pitch Black headphones for $135.
EVGA GeForce GTX 680 FTW launches
EVGA announces full details on the EVGA GeForce GTX 680 FTW. This card offers several enhancements over the standard GeForce GTX 680 including an 8 Phase PWM design, an 8+6pin Power Input and Vapor Chamber cooling. EVGA is even offering a version with 4GB of GDDR5 memory.
Both cards utilize EVGA's Signature board design. The 2 GB model has clock speeds of 1110 MHz (core base), 1176 MHz (core boost), and 6.20 GHz (memory, effective). The 4 GB variant get however has the memory clock speed default at 6 GHz. Both cards draw power from 6-pin + 8-pin power connectors.
The EVGA GTX 680 FTW 2 GB is priced at US $569.99, while the EVGA GTX 680 FTW 4 GB w/backplate is priced at US $629.99.
Razer Naga MMO mouse gets an update
Razer introduced a 2012 edition of its Naga MMO gaming mouse, the new model features enhanced ergonomics:
Razer, the world leader in high-performance gaming hardware, today announced the return of the award-winning Razer Naga MMO gaming mouse. It has been updated for a new generation of win with an anti-slip, anti-fingerprint matte finish and three interchangeable side panels for a more ergonomic gaming experience. It still retains its most important feature, a 12-button thumb grid built to deliver cataclysmic destruction on all enemies when you bind spells, items, and macros to the buttons for quick access.
Crysis 3 PC version will get extra visuals
In a recent interview to Spong, Crytek's Rasmus Hojengaard stated that Crysis 3 PC version will get some extra Visual Goodies when it arrives next year.
SPOnG: Were PC players concerned with the move to multi-platform for Crysis 2, and do you think there will be a similar reaction with Crysis 3?
Rasmus Hojengaard: Yes, and yes. I mean, PC players, fundamentally only want Crysis to be on PC, right? And, you know, that's kind of understandable when you consider how the original game - and even Crytek itself - started out. But, we're definitely pushing this game a lot from a visual standpoint, and for sure there's going to be visual goodies in it that you can only get if you have a super-high-end PC.
At the same time, we want to ensure if you don't have a super-high-end PC, the game will still look amazing. On top of that, we want to make sure the experience is not different from platform to platform.
The challenges nowadays are a little bit different, to be honest. Five, maybe eight years ago, the challenges developers faced were rather broad. Now, the challenges are more specific in terms of technical features. Can you do area-based soft shadows? Ray-traced area lights? Bounce lights? All this memory-heavy stuff that build up the subtleties of photo-realism - these are the things that take up all the computational cycles.
And it's not like we have a little switch where can you flick this sort of stuff on and off. It all takes a lot of resources from either the CPU, or the graphics memory. So it's a different world now with different challenges than there was five years ago.
SPOnG: Let's flip that question around to consoles. How are you pushing the graphical fidelity on PS3 and Xbox 360, given that these platforms must be hitting a performance ceiling some seven years after launch?
Rasmus Hojengaard: In theory, you can go infinitely far. It depends on how you can translate that while managing resources for each platform. A lot of the fancy DX11 stuff that we've done for the PC platform has been translated into console versions that looks almost as good. Or at least, we've introduced a fidelity that hasn't been present in any other console game so far. Right now, our challenge will be how much of it we will actually be able to implement and to what extent, without stealing too much memory or too many cycles. But for sure, we put a lot of push on that - we have a lot of brilliant R&D guys and they spend a lot of time figuring out how to translate these high-end features into console platforms.
Primal Carnage - Alpha Gameplay Video
New KFA2 GeForce GTX 680 Graphics Cards
KFA2 is set to launch two new GeForce GTX 680 graphics card, the GTX 680 EX OC Series, and the GTX 680 Limited Edition OC with an all white PCB -- very sexy.
The GTX 680 EX OC will become available in 2 GB and 4 GB versions and will get a factory clock of 1110 MHz (core base) with a nice 1176 MHz on the core boost. The memory will remain reference clocked at 6 GHz memory. The card will get a custom design dual-fan cooling solution. See below.
Where things get really interesting is the GeForce GTX 680 Limited Edition OC. As per branding this will be a limited volume product. It will have an expensive white-colored PCB (white for whatever reason is the most expensive thing to do with a PCB color), and a triple-fan cooling solution that both Galaxy and KFA2 already used on some of their most premium graphics cards of the previous generation.
This LTD OC card is factory overclocked toward a whopping 1202 MHz (core base) with 1267 MHz (core boost), and that my guru's is very high. The 6 GHz memory remains untouched and stock clocked. The card packs 2 GB of memory. According to KFA2, will include a display output layout of two dual-link DVI, and one each of HDMI and DisplayPort (diverting from the photo).
ADATA SP900 and SP800 Series SSD
ADATA Technology today announces the launch of a complete lineup of expanded capacity solid state drives. The new SSD range includes the Premier Pro SP900 and Premier SP800, both which use new optimized firmware to utilize greater storage capacity of the NAND Flash components.
Premier Pro SP900
Boasting impressive performance numbers, the Premier Pro SP900 also offers a competitive price advantage. Maximum sequential read and write speeds are 550/520 MB per second, with maximum random 4k write speeds of 85,000 IOPS. Capacities of 64, 128 and 256 GB make the SP900 an outstanding option for upgrading notebooks that are compatible with the SATA 6 Gb per second specification.
The Premier SP800 is a SATA II compliant SSD that also makes efficient use of the Flash storage capacity, allowing for capacities of 32 GB and 64 GB. Max sequential read and write speeds are 280/260 MB per second, and max random 4k write speeds are up to 44,000 IOPS. It enters the market as a high value entry-level solid state drive for those who are just now making the transition from mechanical drives.
The Premier Pro Series features high-quality and high-performance products at a competitive price point. ADATA's high value products in the Premier Series are designed for those looking for a balance between price and performance.
Palit GeForce GTX 680 4GB Jetstream review
We review the Palit GeForce GTX 680 4GB Jetstream edition. Why 4 GB ? Well some of you like to game at extremely high resolutions or have 8xAA as a bare minimum. If a graphics card runs out of graphics memory it'll starts swapping frames back and forward in that framebuffer which decreases the overall framerate. So today we'll look at the 4GB model, we'll specifically place a focus at some tests at 2560x1600 with a good chunk of AA enabled to see what difference the extra 2GB graphics memory will bring us in terms of performance.
Check out the review here.
Check out the TL1 Racing Simulator
Got 18K to spend ? The TL1 racing simulator is designed and manufactured in the UK in cooperation with the Ariel Motor Company. In case you didn
Leetgion ElDruin Gaming Mouse
The Leetgion El
Multiple GeForce GTX 670 photo's surfaced
Over the past few days a lot of GeForce GTX 670 photo's surfaced on the web. Here's a short overview of this soon to be released graphics card:
Point of View GeForce GTX 670
Point of View has unveiled another one of its upcoming graphics card namely the GeForce GTX 670. Based on the NVIDIA
Antec preps SOLO II-G Case
Antec is preparing to release a new chassis variant of its SOLO II chassis. The SOLO II-G as TPU reported today:
The case dons a gunmetal front, with matte black panels. Like the original, the SOLO II-G's USP is its noise insulation, which consists of 1 mm-thick steel sheets and active noise dampening material. The rest of the SOLO II-G specifications are identical to those of the original. Measuring 470 x 205 x 440 mm, it weighs 9.1 kg. The ATX mid-tower includes two 5.25" drive bays, in addition to three ventilated 3.5"/2.5" bays that are ventilated. Most joints in the case, including the drive cages, and the fan joints, are cushioned by rubber to dampen vibrations. The case is ventilated by TrueQuiet low-noise fans. The SOLO II-G is expected to cost 13,800 JPY (US $172) in Japan, where it hits the stores on May 12.
Intel Windows 8 beta driver for its IGPs
Intel announced the release of a beta graphics driver for Windows 8 to support the 2nd and 3rd generation Core processors:
Intel beta graphics drivers for the Microsoft Windows 8 Consumer Preview are now available to support 3rd generation Intel