EVGA GeForce GTX 780 SC ACX review
Gigabyte GeForce GTX 780 WindForce 3x OC review
GeForce GTX 780 SLI and Multi monitor review
GeForce GTX 780 review
OCZ Vertex 450 SSD review
Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X review
MSI Radeon HD 7790 TurboDuo OC review
Metro Last Light VGA Graphics Benchmark performance test
Noctua NH-U12S and NH-U14S review
ASUS GeForce GTX 670 DirectCU Mini review
Some DX11 details from Microsoft
Posted by Hilbert Hagedoorn on: 07/23/2008 07:49 AM | 0 comment(s) ]
In Seattle the Gamefest is hosted. On the Gamefest Microsoft shared some abstract details on DirectX 11. DX11 will be supported fully by Windows Vista and arrives in the year 2010. Some new features:
- Compute shaders - the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor -- e.g. Physics.
- Multi-threaded resource handling -- this will allow games to better take advantage of multi-core machines
- Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close. A feature that ATI already supports at hardware level.
Some DX11 details from Microsoft
« Funny Video Games Bugs & Glitches · Some DX11 details from Microsoft
· If your SSD sucks, blame Vista, says SSD vendor »
