NVIDIA Patent Optimizes GPU Processing Speed

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Guru3D.com Image"Previously, when a large texture needed to be read, one instruction would be issued, and one shader circuit would need to make several passes while other circuits sat idle," NVIDIA spokesman Hector Marinez said. "But [NVIDIA] patent authors Emmett Kilgariff and Rui Bastos figured out a way to allow for a partial texture load. By breaking the texture load into smaller pieces



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