NVIDIA HairWorks: COD Ghosts fur and hair simulation solution

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AMD is catching a lot of marketing buzz with TressFX. As such NVIDIA figured, let's introduce hairworks. DirectCompute based. In the video below you'll see a competing response from NVIDIA, and it does look pretty snazzy alright. The example is Call of Duty: Ghosts – “Dynamic Fur” simulation for animal characters. 



 The fur tech was first demoed at E3 2013 for Witcher 3 wolf creature and has been tested and refined through multiple game engagements including Call of Duty Ghosts, Witcher 3, and others. Each fur asset has about 400-500K hair strands. Most of these hairs are dynamically created on the fly inside GPU from roughly 10K guide hairs that are simulated and provide basis for further tessellation.

NVIDIA HairWorks: COD Ghosts fur and hair simulation solution


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