MSI AfterBurner v2.3.0 Released Soon

Published by

teaser

It's not ready just yet, but will be soon. We have submitted MSI AfterBurner v2.3.0 towards MSI for internal testing and previewing. To get you guys updated on the information already we wanted to let you know there have been made extensive improvements in the AB Predator function. With Predator you can record and capture a video of your gameplay. MSI AfterBurner v2.3.0 will now get wider codec support meaning applications like Sony Vegas PRO and others are supported for editing. Also added is Multi-source audio recording so you can record audio from two independent audio sources (e.g. game audio and microphone sound). More after the break.




Anyway have a peek at the new features. We hope to have released MSI AfterBurner v2.3.0 by the end of the week. Obviously you'lllearn all abouyt it first here at Guru3D.com

Changes list includes:

  • Added 9-bit VID support for CHL8318 voltage regulators to bypass 1.6V limit in Extreme versions of MSI Afterburner
  • Fixed rounding error in VID generation for offset voltage control mode for CHL8318 voltage generators
  • Now it is possible to start MSI Afterburner in limited functionality mode on the systems with no supported AMD on NVIDIA graphics card. This allows you to use hardware independent features like high-performance Predator™ video capture module on any PC, even if it is using integrated Intel graphics 
  • Added frametime graph to hardware monitoring module. The graph is displaying the maximum frame time on each sampling period and it is useful for detecting microstutters, which are invisible on averaged framerate graph. 
  • MSI On-Screen Display server has been upgraded to version 4.4.0. New version gives you the following major improvements in Predator™ video capture module:

o Improved RTV1 compression algorithm. New compression approach combines DXTC, RLE and uncompressed data saving algorithms and allows you to increase image quality at the cost of decreasing compression ratio, while keeping extremely fast compression performance. Please take a note that the previous RTV1 compression implementation is equal to the lowest possible 25% image quality/compression ratio balance in new implementation
o Added 64-bit version of RivaTuner Video Codec. Now RTV1 videos are playable and editable in 64-bit applications (e.g. 64-bit Sony Vegas PRO or Adobe Premiere PRO CS6)
o Huffman tables are no longer omitted by MJPG encoder to improve compatibility with applications using limited MJPG decoders (e.g. Sony Vegas PRO)
o Now both 32-bit and 64-bit versions of RivaTuner Video Codec can optionally decode MJPG videos. Third party MJPG codec installation is no longer required to play or edit MJPG videos with omitted Huffman tables in some applications with limited MJPG decoding support (e.g. Sony Vegas PRO). MJPG decoder can be enabled in video capture compatibility properties
o Multisource audio recording. Now it is possible to record audio from two independent audio sources (e.g. game audio and microphone sound) in two independent audio tracks then mix them later in video editing application (e.g. Sony Vegas PRO) or optionally mix multiple tracks in realtime during capture
o WASAPI audio packets with timestamp error are no longer included into output audio stream
o External VFW codecs support. Now in addition to built-in uncompressed, RTV1 and MJPG encoders it is also possible to encode video using external VFW codecs installed in the system. It is recommended to download, install and use Lagarith Lossless Codec for lossless video capturing or x264vfw codec for the maximum compression ratio, MSI Afterburner was developed to provide the best compatibility with these codecs
o Video stream synchronization is now based on inserting NULL frames instead of indexing existing frames
o Frame dropping implementation has been improved to provide compatibility with external VFW codecs using temporal compression and deltaframes
o Now output video dimensions are always cropped to be multiples of 2 to provide compatibility with external VFW codecs
o Now framerate is calculated on each frame with sliding 1000ms window approach instead of calculating it once per second
o Improved rendering pipeline flushing implementation for Direct3D9 applications provides more stable framerate when capturing videos with VSync enabled
o New dynamic Direct3D rendering pipeline flushing approach can decrease videocapture related performance hit when capturing videos in Direct3D applications with high rendering framerates
o Added German localization
o Updated profiles list


Share this content
Twitter Facebook Reddit WhatsApp Email Print