IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences. Our system is entirely self-calibrating and is designed to work in any room. We present a detailed exploration of the design space of peripheral projected illusions and we demonstrate ways to trigger and drive such illusions from gaming content. We also contribute specific feedback from two groups of target users (10 gamers and 15 game designers); providing insights for enhancing game experiences through peripheral projected illusions.
Microsoft IllumiRoom preview for next-generation Xbox - 05/01/2013 09:49 AM
Microsoft has remained fairly quiet about its next-generation Xbox plans and IllumiRoom. Microsoft's Eric Rudder and the Xbox team were quick to stress it's simply a proof-of-concept project, but t...
CES 2013 - Microsoft IllumiRoom - 01/11/2013 11:37 AM
At the Samsung CES keynote Microsoft announced a new technology they are calling IllumiRoom. It will expand the video game experience beyond your TV to other surfaces in your room. It essentially proj...
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