DirectX 11 to offer Compute Shaders for DX10 hardware

Graphics Cards 1673 Published by

Some pretty interesting news comes from xbit-labs, as word is that one of the most important features of DX11 will be avaiable for DX 10 and DX10.1 class graphics cards as well, compute shaders.

General-purpose processing on graphics processing units (GPGPU) is gaining popularity slowly, but surely. Unfortunately, at present there is only one standard application programming interface



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