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ANTIALIASING :
Antialiasing is a technique used by the hardware to
smooth out the image and it has fixed the issue of texture seaming
(where you can see white dotted lines) in some games on my computer.
This is just a quick demonstration to show you the effects of
antialiasing.
The left part picture was taken in Soldier of Fortune
(OpenGL) with 2x2 antialiasing , the second with no antialiasing.

Above : Differences between antialiased and non antialised
rendering. The greatest increase in picture quality would have to be on
the gun (it appears to be much more smooth). Keep in mind that these are
small screenshots and that the difference is a lot more noticeable with
a full screen.
Should I use it or not?
It is clear that antialiasing does make the picture quality greater
and it is indeed very useful, although I'm not to sure that the improved
picture quality justifies the large performance loss. It would be my
advice to leave OpenGL antialiasing off (as it is by default) or to use
1.5 x 1.5 antialiasing unless you have a powerful video card (a GeForce2
GTS/Pro or Ultra).
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