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G E F O R C
E T W E A K U T I L I T Y |
You have reached the home of the
GeForce Tweak Utility!
With this tool you'll be able to take control over the possibilities of
the NVidia Detonator driver --> You can tweak your videocard to its max!
Read what you can do with
this program here.

GTU logo designed by:
3D-Energizers
Announcement (updated
28th Sept '02)
The future development of the
GTU is cancelled for an unknown time (maybe forever).
I have a lack of free time and don't know if I can
ever finish my work on the new GTU.
I am still working on my tweak engine, which gets a lot more
complicated than I ever thought. So I DO still work on the GTU
4.0, but really only with a lot less effort.
This probably was my last announcement on the GTU
development.
Thanks for all the people that helped me during the
time, especially:
- Hilbert Hagedoorn
- Unwinder
- Abdul Alhazred
- Hilmar Sandfuehr
- Jesse Berry
- Claes Mellangård
- Sensi_GDS
- aths
- David Foltyn/Dwarden
GTU 3.2 is not compatible with
the 29.60 (or newer) drivers.

Last official release: version 3.2
version 3.2:
- Fixed GTU not showing the Z-Occlusion-Culling box with >23.xx drivers
- Fixed mixed on/off states for Z24Enable & ZCompressEnable
- I switched to a much safer adapter detection mechanism for Win9x/ME
users. If your card is installed properly then this routine will DEFINATELY find your
card. (It queries the driver itself for the registry key) But this has (temporarily)
disabled multi adapter support
- modified largefont settings
- new program icon
- overclocking should work with 27.xx drivers.
- bugfix at twinviewdisabled for 27.xx drivers fixed
- added possibility to change TextureLevelOfDetail in OpenGL
- added hotfix to enable negative LOD settings for >23.xx D3D detonators (W9x)
- renamed "render no more frames ahead than" to "max number of
framebuffers"
- OpenGL FSAA fix
- I think I found a bugfix for the "konnte Daten fur Bart nicht holen" bug.
- helpfile integration is finished. The new helpfile is included within the GTU
download package.
- removed the following settings (due to missing information on these settings):
texture precache
scene synchronisation
- modified fast / quality preset
- Added settings "Color key compatibility" and "Use higher level of
Anisotropy with FSAA (Texture Sharpening)"
- small changes at the OpenGL VSync
<screenshot
of version 2.4 for Win9x/ME>

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