Monday, April 03, 2000 -
David Filip
Hardware used
Testing Machine:
PIII 500
128MB RAM
Creative Viper 770 TNT2 Ultra
Soundblaster Live! Value Edition sound card
48x CD-ROM
Windows 98 SE
DirectX 6
Minimum System requirements
Pentium 200 (With 4MB SVGA video card, no hardware acceleration)
Pentium 166 (With 3D hardware ac celeration, minimum
4MB on-board RAM, 100% DirectX 6.0 compliant)
32 MB RAM memory
4x CD-ROM Drive
100% DirectX 6.0 compliant sound card
DirectX 6.0, DirectMedia, and the Intel Indeo Video Codec (all included)
60 MB hard drive space for minimum install
200 MB hard drive space for a decent install while reading cutscenes from the disk
General
Considering that the Thief franchise just released its full-blown sequel, it's more than worthwhile to review the Gold version game that started off the "first person sneaker" genre. Although Thief II plays better than The Dark Project and Gold (and that's no mean feat!) Thief II fans will wonder if the old one was any good, owners of Thief: The Dark Project and Thief II fix may want to know if it's worth the extra money for the Gold improvements to Dark Project, and those who never played a Thief game may wonder what the fuss is about.
A prelude
As the game's first name implies, your goal is to guide the thief Garrett to success by stealing from the rich to redistribute to himself. Those of you looking for larcenous humor a la Bender from Futurama will surely get it with Garrett's
cynical observations and the guards' hilarious banter, but be warned that the story's horror element is many times stronger. Garrett is the cloaked guy
with the bow you'll see on the cover of the box, and makes his way through a very gritty, very mean city that's a magical hybrid of medieval and Victorian England with zombies and monsters tossed into the mix - many more zombies and monsters than in the sequel. Thief Gold is essentially Thief: The Dark Project with a few changes and 99% of the original game remains intact.
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