REVIEW


Testing Machine:
  • PII 350
  • 128mb RAM
  • Asus V3800 TNT2
  • 36x CD-ROM

  • Windows 98 SE
  • DirectX 6.x
  • Nvidia Detonator Drivers Ver. 2.08


    Single Player

    There's been a lot of hype surrounding the release of Kingpin and since then there have been a few people who have come out and said it's not nearly as good as they thought. No way!! Interplay and Xatrix have taken the Quake 2 engine and done wonders with it. The basic graphics are similar, but there's a lot more detail in Kingpin. It's almost like a cross between the Quake 2 engine and the Half-Life engine.

    It's hard to tell exactly when the game is suppose to take place, but it's set in a dingy, run-down area of a city. The developers have done a fanatastic job on the scenery. It really looks like a seedy, unpleasant and generally crappy part of town, complete with winos, deliquents, pimps and hookers.

    Unlike Quake 2, not everyone is out to kick your ass. It all depends on how you approach people. If you walk up to someone with your weapon out, they'll attack. If you approach them emty-handed, you can talk to them, although if you start talking about their mother, they'll probably attack you anyway.

    The weapons are pretty cool. You start off with just a piece of pipe, but can soon upgrade to crowbar. Initially, it can be quite difficult to win fights, especially when you're bringing a crowbar to a gun fight, but once you've managed to get yourself a pistol (that looks for all the world like a Desert Eagle) things get a bit easier. From there on you can get mods for your pistol (silencer, rapid fire, faster reload and the Magnum conversion which gives more stopping power) all of which can be bought at the local Pawn-O-Matic (your friendly arms 'n ammo supplier). Then it starts to get good. Your next weapons up are the shotgun and then the tommy gun, both of which are very useful right through the game. After that come the HMG (3 bullets will take an enemy down), the grenade launcher (don't get too close to the explosions), the rocket launcher (not as potent as the HL or Q2 one, but still very cute) and finally the flame thrower, which looks great, but becomes a bit irritating after you've set fire to yourself 2 or 3 times.

    The language in the game might be considered a bit harsh by the prudes and other cretins who have nothing better to do except bitch about things that don't concern them, but it suits the game perfectly. It's hard to imagine a pimp going up to you and saying "Excuse me, my good man. Would you mind not looking at this young lady?". Let's face it, "Yo, don't be lookin' at ma bitch!" is much more realistic. Come to think of it, that's about the nicest thing anyone has to say to you during the game.



    Multi-Player

    This looks like it's going to be very good fun once people start building maps for it. The maps that come with the game are great, but a little bit big for anything less than about 6 players. The map variety is good, though, with a nice mixture open and more confined areas and very little room (or weapons) for sniping.

    The skins are a nice idea. Instead of choosing a skin as such, you first choose from three different characters (normal guy, hard-core chick or fat tattooed dude). Then you can choose from different combinations of hair, face, torso, pants, hat (optional) and even a cigar in the mouth (torso #301 is good for a laugh).

    Gameplay is fast and guaranteed to have you looking over your shoulder regularly. So far I've only been able to test with 3 other people and, although it sometimes took us a while to find eachother, when we did, things got REALLY messy.


    85%
    85%
    80%
    70%
    80%


    Conclusion

    All in all, I think Kingpin is brilliant. I played my way through the game within 2 days of buying it and was hooked from the start. I think once new custom maps and skins start coming out, the popularity will pick up considerably. I know I'm looking forward to it.



  • Copyright 1999 - All rights reserved Hilbert Hagedoorn

     

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