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Each characters level is perfectly tailored to their
own personalities. For instance, the meccs take full advantage of
their guns and jet packs. You will be using a lot of heavy handed
tactics to complete their levels. Delphi, the sea-reaper and the first
thing your eyes probably saw when you looked at the box, uses
combinations of magic spells, and she uses her own variation on a jet
pack. And Kabuto, oh yes, Kabuto. He uses pure brute force to get
things done, and at over 60 feet, not much can stop him!
The weapons in the game are fantastic. The meccs get the typical
pistol, RPG, machine gun, and the like. An original twist on the old
dummy-distraction, is the Bush. When you turn it on, a holographic
bush surrounds you, and allows you to sneak by your enemies. It's a
ton of fun to use; the enemies get suspicious and poke the bush, then
walk away. Delphi uses spells, which are defiantly worth talking
about. From the time-slowdown, to the icicle-meteor, to the 400 foot
tornado, they are guaranteed to keep you entertained. Kabuto uses his
massive body as a weapon. You can stomp enemies, crush them, eat them,
punt them (this is great), or even impale them on your own horns for a
late-night snack!
Yet another great feature about the game is some RTS genra-blending.
As meccs and the sea-reaper, you must build a base, complete with
auto-guns, anti-aircraft missiles, mines, towers, and your own scout
vehicles. In the game, little alien creatures called Smarties (around
which the story revolves) help you build you base to your
specifications. However, you must keep these little fellas full of
vimp meat, (vimps are poor dumb bastard animals that you get to hunt),
or they just may take a nap on the job!

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