|
As you progress through the campaign you
are presented with progressively better units, and although there are
enough of them, I would not describe the selection as numerous. The key
to success of course is to control the spice, utilize its value and
create enough units to obliterate the enemy. But the designers didn't
make it so easy. First of all, you can only build structures on finite
real estate--plateaus. You can only construct buildings on raised land,
making strategic placement and unit placement for defense and timely
counterattacks an important matter. Since there are only two or three
entry and exit points for these areas, attacking an enemy base requires
a methodical and calculating attempt at invasion. To spice up the
situation, the desert battlefields of Arrakis are swarming with
spiceworms--huge, fearsome creatures that plunge in and out of the sand
with a possible mouthful of your units, if you are not careful about
just leaving them lying around in the flat desert.
|
 |
|
Click image to enlarge |
Unless you want your infantry frolicking
across the map in mid-air, it's also a good idea to keep an eye out for
tornados, which sweep up troops and kindly deliver them to their
impending deaths. Combat is definitely intense, as you must quickly
build appropriate units to attack and subvert enemy forces. For example,
playing as Artreides (the good guys, of course) I discovered that
sending infantry out to meet Harkonnen forces was usually a poor
proposition, as enemy armor and buzzsaws made mincemeat out of them.
Harkonnen catapults smashed fixed defenses and heavy assault vehicles
left my light vehicles reeling. Therefore, it was necessary to buid some
mobile artillery mechs to blast away at the enemy's massive
vehicles--especially the fantastic Devastator mech-- from a distance to
avoid their wrath while sending in more versatile mechs to pick off
catapult and missile batteries. Also, rushing the enemy after building a
decent sized force usually fails, because of the restrictive entry path
of enemy bases, the presence of sandworms and enemy units you'll
encounter along your arduous journey. Nevertheless, it is usually
plausible to build up extremely massive amounts of units against the
computer AI around your base, since you can use them to thwart enemy
attacks and then finally launch one huge all-out assault on the enemy
base with all your forces. This sounds like a somewhat idiotic and crude
tactic, but since I'm pretty sure I'm not idiotic (just don't bring up
my math grades, alright?...), I have no problem saying that this does
not detract from the game experience, though obviously it doesn't add
any bonus points. Since you're so preoccupied with constant masses of
enemy legions hounding your base, nothing is mundane on the battlefield.
|